搜索资源列表
OpenGL_Projection
- OpenGL里面对透视投影和正交投影两种投影模式的演示程序.并附近纹理贴图.有源代码和应用程序.-Inside OpenGL perspective projection and orthogonal projection on the two projection models demo program. And close texture. Source code and applications.
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- 【例程3】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terra
opengl
- opengl实验,广东工业大学,建模,光照,纹理 有代码,有报告-opengl experiment, Guangdong University of Technology, modeling, lighting, texture code, there are reports
3dsfileexplorttoVC
- 3ds文件导出成为VC++的源代码,然后可以查看模型的顶点数据、材质、纹理等信息。-3ds file to become VC++ Source code, and then can view the model vertex data, texture, texture, and more.
VB_OpenGL
- 我自己写的,里面都有我的文字相信说明。介绍了vb调用OpenGL的基本框架,内有两个模块,包含像素结构,纹理的加载,模型列表,二次对象调用,简单的摄像机,模型的简单变换(旋转)等-I wrote it myself, which has I believe that the provision of the text. Vb call OpenGL introduced the basic framework, there are two modules, including the pixel
TextureMapping
- 3D模型的简单纹理映射算法,结合效果展现,需要OpenGL支持-3D model of a simple texture mapping algorithm, combined with the effect of showing the need for OpenGL support
Solar
- 一个简单太阳系的程序,只有太阳,地球月球,opengl做的,没有添加纹理-A simple procedure for the solar system, only the sun, the earth the moon, opengl do not add texture
pingjie
- 基于图像的绘制技术不仅可以弥补传统基于几何绘制技术的不足,而且能给出更丰富的图像显示. 文中从实际应用出发,提出并实现了图像拼接新算法,并在此基础上,利用OpenGL的纹理映射技术,将全景 图像作为纹理图像映射到由OpenGL预先构造出的虚拟视点空间上,并实现了虚拟场景的全景漫游.-Image-based rendering technology not only can make up for the traditional geometry-based rendering techn
texture
- 用openGL写的纹理映射的程序,纹理为黑白格,映射在一个平面上。纹理是在程序中指定的。-Written using openGL texture mapping process, texture for the black-and-white grid, mapping in a plane. Texture is specified in the procedure.
xbxtexture1
- 用硬件三维纹理映射的算法来绘制数据体。用的是VC6.0和opengl-Hardware texture mapping using three-dimensional mapping of the algorithm to data volume.
water
- 在vc++在,通过OPENGL函数,利用纹理贴图实现海面效果-In vc++ at, through OPENGL function, use of texture mapping to achieve the effect of the sea
cvery.comvc5114678898923
- visual c++6.0平台下OpenGL的基础程序,详细介绍了纹理映射和贴图技术-visual c++6.0 platform OpenGL' s basic procedures, detailed texture mapping and mapping technology
Texture
- vC++环境下不使用OpenGL实现纹理映射-Texture
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
Sun_earth_moon
- 这个是用OpenGL做的具有光照和纹理效果的模拟太阳、地球和月亮公转和自转的程序,适合演示地理课程中的公转和自转。-This is done using OpenGL lighting and texture effects with simulated sun, the earth and the moon' s revolution and rotation procedures, suitable for presentation of the geographical curric
lesson06
- opengl的纹理加载。一个正方体,可以旋转,并且6个面被加载上纹理-load opengl texture. A cube, you can rotate, and 6 were loaded on the surface texture
Texture
- 选择自己图片进行纹理贴图的vc与opengl程序-To choose their own picture of the texture mapping process vc with opengl
youzou
- 一个基于opengl的小程序,能实现在场景中游走遍历,明暗,照明,纹理等功能-Opengl based on a small program that can achieve the ergodic walk in the scene, shading, lighting, texture and other features
Map
- 利用OpenGL根据.raw作为高度图文件绘制地形,按键f为GL_FILL模式,按键l为GL_LINE模式,m为纹理贴图的地形,c为自己设置颜色的地形,h和t切换不同的地形.-The use of OpenGL in accordance with. Raw height map as a document mapping the topography, key f for GL_FILL mode l for GL_LINE mode button, m for the texture map
SphereWorld
- opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow