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MYBOMB
- 基于openGL语言编写的模拟小球碰撞空间中移动的网格平面发生爆炸场景的VC++小程序。-OpenGL based simulation language balls collide space removable mesh plane explosion scene VC++ applet.
MYCOLLISION1
- 基于openGL编写的模拟游戏场景的小程序,场景中色彩缤纷的小球碰撞到虚拟墙壁会反弹,并绽放出金色的光芒。-OpenGL prepared based simulation game scene applet scene colorful balls collide with the virtual wall will rebound, and bursting out with golden light.
MYRAIN
- 基于openGL编写的模拟游戏场景中雨水滴落在水池中的小程序。-OpenGL prepared based simulation game scene in the pool of rainwater dripping applet.
Models
- OpenGL三维交通场景仿真,创建道路网和通过外部文件添加车辆-OpenGL three-dimensional traffic scene simulation, create a road network and the addition of vehicles through an external file
Walking-in-Scene
- OPENGL+GLUT 实现一个简单的3d场景漫游。方向键控制前进后退和旋转,F1键控制视角切换(人物漫游视角和物体控制视角)-OPENGL+GLUT implement a simple 3d scene roaming. Arrow keys to control the forward and backward rotation, F1 keys to control angle switching (roaming characters and objects in the Perspe
Fountain
- 基于OpenGL的喷泉粒子系统及水波的粒子系统,三维场景构建-OpenGL-based fountain and wave particle system
Waterfall
- 基于OpenGL的瀑布粒子系统,三维场景构建 可以改变分辨率和景深-Waterfall particle system based on OpenGL, 3D scene construction You can change the resolution and depth of field
Stars
- 基于OpenGL的星空系统,三维场景构建 可以改变分辨率和景深-OpenGL- based Star- space System and 3D Scene Construction You can change the resolution and depth of field
lesson03b-trackball
- 简单三维场景描述,实现的主要是使用VS下的OpenGL,实现了三维飞机模型-Simple 3D model
图形学波动水面的实现
- 图形学波动水面的实现,花园模型场景搭建,OpenGL打光,相机设置,完整工程项目