搜索资源列表
AnimatedSprite_Sample
- XNA引擎的简单演示,C#实现。把素材分割n分作为动画的物件显示。-Simple demo of XNA, implemented in C#. divide the material in N parts and present it as an animated sprite.
anim
- How to flick free smoot animation in delphi. And sample for use arrow keys for moving sprite to 8 direction. only 145 lines pure pascal no additional library or component -How to flick free smoot animation in delphi. And sample for use arrow ke
sdlDrawASprite
- This programme may be used to draw a sprite on the screen by using SDL(Simple DirectMedia Layer)
VectorSpriteSrc
- Vector Sprite Control
Compress
- 2D Graphics Sprite - Compress algorithm. -2D Graphics Sprite- Compress algorithm.
LLE
- 2D Graphics Sprite - LLE algorithm.-2D Graphics Sprite- LLE algorithm.
Flashtanke
- flash坦克小游戏 package{ import flash.display.Sprite public class Tank extends Sprite{ public function Tank(){ } public function get tower():Sprite{ return towerMc } } }-Tank game package (import
spritegame
- 高通公司对sprite编程的源码 模拟完成超级玛丽游戏-Qualcomm sprite programming source code for simulation of the completion of Super Mario games
MySword
- 用Flex builder建立工程,使用flash AS3完成的一个小型游戏,用方向键控制主角移动,一共有3波敌人的进攻,没波敌人被杀完后,下一波会出现。展示了简单的AI和flash as3图像编程的方法,其中封装了sprite类,非常容易理解。-The establishment of projects with the Flex builder, using flash AS3 completion of a mini-game, use the arrow keys to control
UFO
- iphone sprite game source code
gamecanvas
- 射击游戏"宇宙大战"的demo版本,包括游戏LOGO到菜单以及游戏内容,主要是针对sprite、layerManager、AnimatedTile等的使用练习。-Shooting game " cosmic war" of the demo version, including the game menu and LOGO to the game, mainly for the sprite, layerManager, AnimatedTile the use of such
sprite_gen_v2.1_Beta
- Nintendo wii official sdk graphic sprite generator program to use with sourcecode GX programming hardware accelerated 3D graphics.
sprite
- 三种状态的游戏精灵 java语言 eclipe开发工具-three state of sprites
Henway
- 对小鸡过马路的示例进行如下修改,在四条街道上会随机出现一个下水道,如果小鸡与下水道碰撞,则死亡,并发出声音。 该实验中增加一个私有sprite类blackholeSprite,用以调用下水道井盖的图片,图片格式是png格式,大小为22*22。背景为透明格式,用以只显示下水道,而隐藏掉图片的其他部分。 -Example of the chicken cross the road for the following changes to the streets in four random
Video_Coding_Scheme
- 视频编码就是去除视频数据中的冗余信息,本章将要对H263编码方案、H264编码方案和MPEG-4编码方案中的相关技术进行介绍,三种编码方案中H263编码方案中最为基础,其技术可以被后两种编码编码方案用到,本章在介绍H264和MPEG-4两种编码方案时将着重介绍其特色技术。 目 录 1 3.1 视频编码分析 2 3.2 H263编码方案 3 3.2.1 H263层次构成 3 3.2.2 编码技术 16 3.2.3 可选扩展模式 35 3.2.4 离散余弦变换 41
Teach.Yourself.Game.Programmin.g.in.24.Hours
- Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platfor
astro-b-runner-8f8f2f9
- astro / b-runner file evildude.png September 22, 2010 additional artwork [astro] file index.html September 22, 2010 use blind canvas for zoom [astro] file lib.js September 22, 2010 bricks instead of mud [astro] file map.js
muTank
- 一个用sprite实现的坦克小程序,只能动没其它功能-muTank
23
- J2ME开发GameAPI2-Sprite碰撞检测和动画源代码-J2ME development GameAPI2-Sprite collision detection and animation source code
1
- iPhone开发---cocos2D 的碰撞检测(弹道路径类)cocos2D 的 坐标转换真不好用, sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了 sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。 最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一点点 用CGRect magicSquare... cocos2D 的 坐标转换真不好用, sprite.anchorPoint =