搜索资源列表
4
- 碰撞检测 光扔飞镖是杀不死人的,我们还需要加入碰撞检测。要做到这一点,首先得在场景中更好地跟踪目标和子弹。 在这个游戏中,我们得为小怪和飞镖两种sprite加入一个tag成员变量,以区分两种不同的游戏物体。tag=1的时候这个CCSprite对象为小怪,tag=2的时候则为飞镖。由于在CCNode里面有m_nTag这个成员变量,并且有setTag和getTag方法,因此CCSprite就继承了这些方法,我们可以利用之。
RPG
- RPG角色扮演游戏程序设计 源码 =============================================== ●光盘内容 ○WinLib文件夹 收录了通用的“Class Library”Source与编译过后的Library档。 ○chapter3.1文件夹 收录了第3章“显示CG的应用程序”的实例档。 ○chapter3.2文件夹 收录了第3章“重叠CG/Sprite”的实例档。 ○chapter3.
Prj_migong
- 一个简单的老鼠迷宫小游戏..共用两张图片.用GameCanvas和Sprite.碰撞检测..本人练习之作-A simple mouse maze game .. share two pictures. With GameCanvas and Sprite. .. I practice the collision detection for ....
AnimatedSprite
- Animated Sprite code
release
- 用JAVA写的超级马里奥。 The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are AppletLauncher and FrameLauncher. The main game is in MarioComponent. "sonar" is the base of a software sound eng
SpriteDemo_Sample
- d3d sprite demo demonstrate how to use directx to implement realistic virtual world-d3d sprite demo demonstrate how to use directx to implement realistic virtual world
zdc
- ds18b20测温度程序!一通过验证!读的的数据通过串口发送并在串口精灵显示!-ds18b20 measured temperature program! A validated! Read the data sent through the serial port and serial sprite!
tool_sprite_src
- Lineage Sprite Edit Korea Ol-Lineage Sprite Edit Korea Olnn
rokon_demo
- 使用Rokon开发的一个供学习用的Demo。很多同学都反映使用物理引擎后的Sprite无法进行控制。通过这个Demo告诉大家对采用物理引擎的Sprite进行控制的简单方法。 ·从屏幕左边射出不同速度、不同角度的、不同色彩的球 ·球撞到墙壁有落下 ·如果滚到沟里面,就消失 ·屏幕中央,有一个挡板,当球射出的角度很小或者很慢时,会撞上挡板。否则会越过挡板。-Developed using a Rokon for learning to use the Demo. Many stude
Copy-of-fighter
- fighter plane source code sprite and tiles
Fighter
- fighter plane source code sprite and tiles
Fighter
- fighter plane source code sprite and tiles
Fighter
- fighter plane source code sprite and tiles
Fighter
- fighter plane source code sprite and tiles
ColorfulBox
- J2ME编写的俄罗斯方块,用Sprite跟TiledLayer实现。-J2ME writing the Russian square, with the Sprite with TiledLayer realized.
testHelloMIDlet
- j2me 学习实践项目,控件使用和绘图、简单sprite控制实现小游戏。环境jdk1.6;wtk2.5 ;nb7.0-J2me learning practice project and control use and drawing, simple Sprite control achieve little game. Jdk1.6 environment Wtk2.5 nb7.0
DirectX3D
- 基本框架搭建及二维图形绘制 掌握表面概念及图像的载入、显示 掌握Sprite的相关概念及动画实现 -Basic frame structures and two-dimensional graphics rendering Master surface concept and image loading, display Sprite master the related concepts and animation
class
- html5基于canvas的精灵类和图层管理器-html5 canvas to the sprite class
sprite
- 这是一个有关于精灵的小程序,可以帮助新手学习精灵的用法。-This is a small program wizard, can help novices learn the usage of the wizard.
Paiwenzi
- 这是我自己编写的一个手机游戏拍蚊子,里面主要用到的是j2me中的Sprite,下载后就可以直接运行。-This is what I have written a mobile game to beat the mosquitoes, which mainly used in the Sprite j2me download after can be run directly.