搜索资源列表
Walking
- 二维的小游戏,VC++.Net开发的,可以实现主角在场景中的漫游-small two-dimensional game, VC. Net development, the protagonist can be achieved roaming Scene
用Unity3D制作简单漫游场景
- 用Unity3D制作简单漫游场景
VC++OpenGLQuakeBsp3D场景
- 室内场景漫游实例,还有碰撞检测这一功能,很不错的 Examples of indoor scenes roaming, as well as the collision detection function, it is good
CScamera
- 一个关于基本CS漫游的代码,实现WASD按键的场景漫游-CS roaming on the basic code, the realization of the scene roaming WASD keys
Solar
- 用Directx3D开发的太阳系程序,实现了飞船在地球场景和太阳系场景的自由漫游,对于D3D的基础技术是个不错的总结-Directx3D development of the solar system with applications that implement the spacecraft in the Earth scenes and the freedom to roam the solar system scene, for D3D based technology is a goo
workForGame
- 本程序使用OPENGL实现了一个3D的场景地图实现以及漫游功能,可以使用按键控制行走。-This program uses OPENGL implements a 3D map of the scene to achieve, as well as roaming, you can use the keys to control walking.
myreport
- 3D 漫游场景 提供了3D游戏引擎的简单框架 文件带有注释 并且加入了使用OpenGL库模拟地形和粒子系统-3D scene roaming 3D game engine provides a simple framework document with a comment using the OpenGL library and joined the terrain and the particle system simulation
Follower
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
Sharp3D.Math.Directx
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦~-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, hav
Sharp3D.Math.GDI
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
Sharp3D.Math
- 利用VC++程序,在开环物理引擎(OSG)上实现场景漫游、物体动作等,特别适用于方针软件、游戏的开发应用,有极高的学习价值,快来下载哦-Using vc++, open loop the physics engine (OSG to realize scene roaming, objects such as action, especially suitable for policy software, the development of the game application, have
D3D11-terrain-rendering
- 设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。-designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of t
enaine
- 维场景漫游,DirectX写的简单游戏引擎-Based on the DirectX
dixiashidemo
- 这是一个3d游戏场景漫游,此文件只用于学习交流禁止商用-This is a 3D game scene roaming, this document is only for the exchange of commercial ban