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TheAIinTheGameDevelopment
- 《游戏开发中的人工智能》书籍。内容包含有限状态机、模糊逻辑、神经网络之类的技术,实现追逐、闪躲、基于模式的运动和聚集等游戏行为。-" Game development of artificial intelligence" books. Content that contains a finite state machine, fuzzy logic, neural networks and the like technology, chase, dodge, based on
《游戏人工智能编程案例精粹(修订版)》
- 主要讲述如何使游戏中的角色具有智能的技术。讲述状态机的实现、路径规划、目标驱动、触发器与模糊逻辑等技术在游戏中的运用。(It mainly describes how to make the characters in the game have intelligent technology. This paper introduces the implementation of state machine, path planning, goal driven, trigger and fuz