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rtfluid05
- 游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.
PhysX_Fluid.rar
- 基于PhysX的流体模拟 PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了,PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, an
jul01
- 国外游戏开发者杂志2001年第七期配套代码,包含Naty Hoffman和Kenny Mitchell的相片色泽处理技术代码和Jeff Lander的关于流体仿真的专栏的代码--Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation co
Real_Time_Fluid_Dynamics_for_Games.
- 这篇论文介绍了一种简单快速的动态流体的解决方案应用于游戏引擎。-In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such as swirling smoke past a