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多重地形纹理演示
Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
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<1>学习3D中的地形.pdf
<2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf
<3>向量在游戏中的应用.pdf
<4>3D-Math-Primer for graphics and game development.pdf
这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of
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一个OpenGL的地形算法,是3D游戏编程要经常用到的一种算法,主要思想是根据图像生成地形。-An OpenGL terrain algorithm, is a frequently used algorithm in 3D game programming, the main idea is based on the image to generate the terrain.
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这是一个用于在游戏中很常见的3D地形程序编写的描述,比较详细-This is a very commonly used in game programming, 3D terrain descr iption, more detailed
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以前自己在学习游戏编程时,写的一个小DEMO,DX实现3D人物在场景的动作,一些特效,地形剔除等-Before learning game programming, writing a small DEMO DX realized 3D character in the scene of action, and removed some of the special effects, terrain
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