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Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP
Engine_v0.1.tar
- cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP / portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
D3D9Cartoon
- 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点
Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code
- Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code
Professional.XNA.Game.Programming.For.Xbox.360.and
- 这本书主要讲了xna 官方论坛上那个赛车游戏的源码分析和shader编程 c#-This book is mainly about the official forums that xna racing game source code analysis and shader programming
SkeAni
- ./SkeAni/Src 源程序。SkeAni.cpp 和 SkeAni.h 是 SkeAni 的核心源程序。 skeani.vsh 是 Vertex Shader 源程序。其它文件是 D3D SDK 附带的 D3D 程序框架。 ./SkeAni/Prj VC6.0 项目文件。 ./SkeAni/Bin 已经编译好的 SkeAni.exe。注意要正确执行 SkeAni.exe, 模型文件 modal.saf 和 Vertex Shader 文件 skeani.vsh
Sky_shader
- Vitools开发的天空效果,使用HLSL Shader编程-Vitools effect of the development of the sky, using HLSL Shader Programming
abstract-shade-trees-2006
- 描述shader tree的论文,虚幻等大型引擎都使用类似的技术-Paper describing the shader tree, illusory, and other large engines use similar techniques
Real.Time.Shader.Programming
- 学习shader编写的好书,游戏开发必看- 允许输入拉丁字符的拼音 中文(简体) 英语 日语 Learning shader written in books, must-see game developers
shader
- cocos2dx shader这个是cocos2dx的非常经典的一些shader,非常有用-cocos2dx shader
shader-(5)
- 3d game studio and other 3d game engine shader for use in game : tested with mdl models with 3d game studio a8
Chickens-Shader-Bundle
- - Parallax Specular Mapping with approximate self shadows. - Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions). - Self Shadowed relief Mapping. - Different faked subsurface scattering multila
Unity-Shader编程
- Unity-Shader编程资料,适合游戏图形开发学习(Unity-Shader programming information, suitable for game graphics development learning)
VertexLit
- Unity Shader Demo(顶点光照)(Unity Shader Demo(vertex lit))
Skybox
- Unity Shader Demo(天空盒)(Unity Shader Demo(skybox))
Hatching
- Unity Shader Demo(素描算法)(Unity Shader Demo(hatching))
PostProcessBloom2
- Unity Shader Demo(后处理bloom)(Unity Shader Demo(bloom))
PostProcessEdge
- unity shader demo(边缘检测)(unity shader demo(edge detect))
Unity Shader入门精要
- Unity Shader 入门精要,学习Shader 编程的 入门教程,希望对大家有所帮助,感谢该平台的支持。(Unity Shader introduction of ,Learning Shader programming introductory course, I hope to help you, thanks to the platform support.)
CircleGuidanceShader
- unity新手指引的圆形shader,觉得挺好用的就分享了(Circular shader guided by unity novice)