搜索资源列表
poolgame
- 一个D3D开发的台球游戏,有完好的碰撞检测和高效的渲染管线,适合D3D初学者研读.-development of a Motion billiards game, keeping the collision detection and efficient rendering pipeline, Motion suitable for beginners to read.
project_files
- Digital-Tutors 公司出的关于Xna和Maya渲染管线 教程CD1所使用工程,每个lesson所编写的类 资源等 -Digital-Tutors' s out and about Xna tutorials Maya rendering pipeline used by CD1 project, the class prepared for each lesson resources
04_
- 精通DirectX 3D图形与动画程序设计 第4章 顶点坐标变换 84 4.1 顶点坐标变换和光照流水线概述 84 4.2 矩阵类型及其操作 86 4.3 世界变换 89 4.4 取景变换 92 4.5 投影变换 94 4.6 视区变换 98 4.7 获取Direct3D坐标变换矩阵 101 4.8 三维坐标变换示例程序 102 -Proficient in DirectX 3D graphics and animation programming Cha
Java_pipline_game_src
- j2me Java 管道连接游戏 附有源代码 -j2me Java pipeline to connect the game with source code
PipeLine_Optimization
- 较为详细的总结了3d管线中的瓶颈定位和瓶颈优化方法; 对游戏开发中的性能调试有一定帮助;-More detailed summary of the 3d pipeline bottlenecks and bottleneck optimization positioning of game development will definitely help the performance debugging
MiniVM
- 里面包含有汇编器代码和虚拟机代码,主要用来体验PC的工作原理和CPU的寻址方式等,由于用E语言编写的程序比较慢,所以管道模式是没有办法实现的了。-Which contains the virtual machine code and assembler code, the main PC to experience the working principle and the CPU' s addressing modes and so on, because a program writt
Pipeline
- 接水管智力小游戏,有游戏功能和自动实现接水管功能。-This is an interesting pipeline-stitching game. It is not only a game for fun but also can perform pipeline-stitching automatically.
clonebirds
- 自己开发的仿照管道小鸟的游戏,基本算法都有了-Modeled pipeline bird game, the basic algorithm developed their own have a
FFP_terrain
- A terrain loader in c++ with OpenGL <2.0 FIxed fun pipeline. Can load any heightmap with tga
StringContent
- java编码学习,如何使用管道通信,并加密。-java coding to learn how to use the pipeline communications, and encryption.
server
- java编码学习,如何使用管道通信,并加密。-java coding to learn how to use the pipeline communications, and encryption.
client
- java编码学习,如何使用管道通信,并加密。 -java coding to learn how to use the pipeline communications, and encryption.
图形渲染原理
- 一些列PPT文档,分别介绍了3D绘制管线流程,从3D空间转换到屏幕,涉及到的图形变换(Some of the PPT documents are listed, respectively, about 3D drawing pipeline processes, conversion from 3D space to screen, and the graphics transformation involved.)