搜索资源列表
VBKing
- 这是我的课程设计报告,本来是用VB设计一个界面出来,里面包含多种小游戏的,可惜删了,只剩下一份报告,里面包含了各个小游戏的程序算法代码:回溯法求解皇后问题、冒泡法的算法描述、快速排序法、二叉排序树(这里用C语言描述)、顺序查找算法、二分法查找、二叉排序树查找(这里用C语言描述)-This is my course design, originally designed with VB is an interface, and which contains a variety of small g
小游戏:五子棋的设计与实现
- 五子棋的设计与实现 本“五子棋“程序只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测。(程序中的棋盘规格为15*15)。-renju the design and implementation of the "331" procedure prepared by the Human-Computer Chess, a game u
chess_horse
- 程序实现象棋马,搜索有多少种走法,用搜索树。-Chess horses, many types of moves the search with the search tree.
fivestone
- 在本次“五子棋“程序的编写中,只编写了人机对弈部分,运用了博弈树进行搜索,在选取最优的走步时使用极大极小分析法,考虑到搜索的时间复杂度和空间复杂度,在程序中只进行了2步搜索,即计算机在考虑下一步的走法时,只对玩家进行一步的推测。-During the meeting, " Gobang" the preparation of procedures, only part of the preparation of the human-computer game, using a
Othello
- 使用java編寫的GUI的黑白棋遊戲-GUI using java prepared Riversi games, search algorithms using classical game tree, and on this basis have done a lot of optimization, the evaluation function I used Simon M. Lucas and Thomas P. Runarsson published in its Temporal
the_core_algorithms_of_gobang
- 五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程。-Renju is a widely loved by the public of the game, its rules are simple, varied and very rich, and recreational fun. H
finally
- 自己写的五子棋游戏,实现了人机对弈,可以悔棋到任何一步。采用博弈树搜索,核心算法为极大极小值算法。-Write their own backgammon game, chess machine realized, you can undo any step. Game tree search using the core algorithm for the minimax algorithm.
jinziqi
- 井字棋游戏基于剪枝算法,是博弈树搜索算法的一个重要分支-Pruning algorithm based chess game Tic Tac Toe is game-tree search algorithm is an important branch
Surakarta
- 苏拉卡尔塔棋的源码,可实现人机对战,和搜索树的层次选择-Surakarta chess source code, enabling crew war, and the level of the search tree selection
wuziqi
- 智能五子棋,能够完成人机对战,运用了搜索树等搜索算法。-The Gobang intelligent, able to complete the crew war, use of the search tree search algorithm.
game
- Tic-tac-toe游戏搜索引擎,带有特定深度的minimax tree,并且自带有一个可以在非叶结点处进行评估的评估函数-Tic-tac-toe game search engine, with particular depth minimax tree, and comes with an assessment of the non-leaf nodes at the evaluation function
Othello
- 经典的黑白棋游戏,其中设计并实现了多种黑白棋的人工智能算法,其中使用了BP神经网、决策树、优化启发搜索剪枝等算法。并实现了多种算法对战平台,进行算法间的对弈和比分统计,以供进一步研究黑白棋算法。其中,该系统中的高智能算法已经在同类黑白棋软件的棋力中占上游水平。-Classic black and white chess game, in which artificial intelligence algorithm of many kinds of Othello was proposed an
yiziqi
- 在VC环境下用C++语言编写的一字棋小程序,采用人工智能原理里的博弈树的启发式搜索原理。-VC environment in C++ language with the preparation of the word game of small procedures, the principle of the use of artificial intelligence in the game tree search heuristic principle
Chinese-Chess
- 人机博弈程序. 本项目主要采用了博弈树中的极大极小值搜索算法.采用估值的技术让电脑评估当前局面的利弊.选择走法.-Human-computer game program. The project is mainly using the minimax game tree search algorithm using valuation technology allows computers to assess the pros and cons of the current situat
phonelistBST
- 以binary search tree來建構電話簿,提供使用者增加、刪除、顯示、搜尋等功能。Use binary search tree to construct the phone list, providing the user functions such as "add, delete, display, and search ".-Use binary search tree to construct the phone list, providing the user functio
jinziqi
- 井字棋游戏基于剪枝算法,是博弈树搜索算法的一个重要分支-Pruning algorithm based chess game Tic Tac Toe is game-tree search algorithm is an important branch
huffman112
- 哈夫曼编码的实现与解析基于二叉树技术的搜索 遍历-Huffman coding with the analytical technique based on the binary tree search traversal
MCTS
- 用蒙特卡洛树搜索的办法实现黑白棋落子决策问题(Search with Monte Carlo tree to achieve Riversi decision problem)