搜索资源列表
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second example, is very useful.
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third example, is very useful.
04Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第四个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the fourth example, the meaning of a good refe
sea
- 本程序是对海洋水面的模拟,算法十分精妙,虽然是DX8所编,但仍值得我们学习其中的算法-This procedure is a simulation of ocean surface, the algorithm is very sophisticated, although the provision is DX8, but is still worthy of our learning algorithm which
24point.algorithm.implementation
- 24点算法的实现.需要的朋友可以下载学习-24-point algorithm implementation. Friends can download the necessary study
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
New_Riders_Core_TechniquesAndAlgorithmsInGameProgr
- 游戏编程核心技术和算法电子版 ,描述了游戏开发中所用到的核心的数据结构和算法-New Riders- Core Techniques And Algorithms In Game Programming.chm
fly_engine
- fly_engine是基于OPENGL库开发的游戏引擎.包含游戏所有组件及引擎用的模型插件原码,是给研究3D游戏实施渲染技术及高级的游戏核心游戏算法的朋友一个好的引擎例子.-fly_engine is based on OPENGL library developed game engine. with the game all the components and engine models of plug-ins with the original code, is to research
Ai_Game_Programming_Source_Code
- 一套关于游戏程序设计中的人工智能算法的程序源代码。-A set of game programming in artificial intelligence algorithms to program source code.
PathFinder
- 基于Action scr ipt的路径寻找算法,适合网页游戏编程。-Action scr ipt to find the path based algorithm, suitable for web programming the game.
RussiorRobot
- 机器人算法程序 输入文件:.\LegendCode.txt 输出文件:.\OutPut.txt 设计思路: 用各个横条(方块2)将输入方块序列划分成若干组。如果一个组内方块书太多(超出20),则在其中 寻找方块4或方块5,将大组细分,知道满足每组小于20个方块。 在每一个组内求最优解,力求加上最后的放块2或方块4、5,可以达到最大的消行数。其具体实现方法 如下: 1.求即将出现的方块在方块池中几个比较吻合的位置。 2.把各个备选位置存入决策
CANVAS
- 一种基于颜色碰撞检测的源代码,在2D游戏中常用的一种碰撞检测算法。-A collision test arithmetic based on color.
vbspComplete
- HL2源码 编译完成 包内不含资源. vbsp算法 PVS 孔洞.-HL2 Source compile complete package without resources. Vbsp algorithm PVS holes.
BspLoader
- QuakeIII地图漫游程序. IBSP算法. id software-QuakeIII Map roaming procedures. IBSP algorithm. Id software
maze
- 迷宫的深度搜索算法,用c++实现,有较高的性能,简洁的代码。试用大学课程设计。-maze
3Dgamengines
- 3d游戏引擎 3d图形的各种算法整合起来,提供便捷的SDK接口以方便别人在这个基础上开发游戏的模块-3d game engine 3d graphics integrate various algorithms to provide convenient SDK interfaces to facilitate people to develop games based on this module
shadowDemo
- 软阴影的实现,很好的参考价值,经典的算法-Implementation of soft shadows, very good reference value, the classic algorithm
demo_Astar
- A start 算法的例子,是win32 gdi绘制的,后面还有个基于控制台的-A start algorithm example is the win32 gdi drawn, and there are a console-based