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opengl八叉树算法
- 实现八叉树数据结构和空间三维查询。
Octtree_0_1_2b
- XNA中的松散八叉树(Loose octree)实现-XNA in loose octree (Loose octree) to achieve
OpenglRender
- openGL 基于八叉树的图形编程,计算机图形学作业-openGL based on octree graphics programming, computer graphics work
Octree
- 八叉树场景管理,有详细的代码,且可读取3ds文件-octree
octree
- 八叉树算法的简单源代码,vc++的运行环境-Simple octree algorithm source code, vc++ runtime environment
octtree3
- 空间八叉树,用opengl实现,测试样例为一个空间八面体,用不同的角度及片元显示-Octree space, using opengl to achieve, test sample for a space octahedron, with different angles and the film element shows
Octree
- 本代码详细描述了八叉树的构建过程,有注释,可以直接运行看效果,还有几个demo可以看。代码易读。-This code is described in detail octree construction process, there are notes, you can directly see the effect of running, there are a few demo can be seen. Code readability.
IsoOctree
- 等值八叉树的实现算法,用于在三维重建中提取等值面。-Equivalent Octree algorithm for extracting three-dimensional reconstruction in the isosurface.
RayTracing
- 采用层次包围盒、八叉树加速的光线跟踪算法-ray tracing using level boundary box and eight branch tree algorithm
octree
- 八叉树代码,包括自适应建立结构,编码,收索-octree,bu hui yingyu ,niaoyu
Octtree
- 利用vc++和opengl实现了八叉树算法,并且单独封装了坐标系变换类-Using vc++ and opengl realized the octree algorithm, and a separate class encapsulates the coordinate system transformation
24to256
- BMP24位位图量化成256色BMP图,本程序彩八叉树颜色量化。-BMP24-bit quantization into a 256-color bitmap BMP map, this program color octree color quantization.
abcdef
- 主要是对八叉树的数据结构进行讲解分析,并提出基于两方式的优点。-Multi-resolution octree data structure and application of theoretical exploration
octreedeshishimanyouxitong
- 通过将八叉树,AABB树与面向对象概念进行结合,构成一种能根据动态场景快速更新的面向对象的动态八叉树。-By Octree, AABB tree and the combination of object-oriented concepts, constitutes a kind of scene can be quickly updated with dynamic object-oriented dynamic octree.
TruecolorTo256
- 利用八叉树建立索引表,把真彩色图像转换为256索引图-TruecolorTo256
3DModeling
- 这是计算机图动画中关于三维实体造型内容较详细的讲解,包含体素构造法、八叉树、边界表示法等常用的方法。-This is a computer graphics animated three-dimensional solid modeling on the content of a more detailed explanation, including the construction method for voxel, octree, boundary representation and o
20100905tuxing
- 本书从图形学最基础的光栅扫描、区域填充、画直线和圆弧等算法讲起,详细介绍了线裁剪和面裁剪、凸区域裁剪和凹区域裁剪的异同,景物空间消隐算法和图像空间消隐算法的差别,具体讲述了二叉空间剖分(BSP)、八叉树等图形学中常用的数据结构。新版本增加了图形用户界面、椭圆、图像压缩和线条反走样算法等,还增加了Liang-Barsky裁剪算法和Nicholl-Lee-Nicholl裁剪算法。新版本大大扩充了可见面光线跟踪算法。在绘制这一章中新增了基于物理的光照明模型,透明效果,阴影生成,纹理映射,以及锥光束、平
AtomicAlpha
- 基于OpenGL,用八叉树实现的大规模地形构造,根据视角读取地形数据,提高运行效率-Based on OpenGL, with the octree structure to achieve large-scale terrain, terrain data read according to perspective, improve operational efficiency
read
- 应用八叉树编码法划分点云邻域空间为多个指定边长的子立方体,保留每个子立方体中距中心点最近的点,实现从空间整体角度对点云的精简。对三维模型数据进行了精简测试,证明了该算法的有效性和实用性。 -Octree encoding application point cloud into space for the neighborhood more than the specified sub-cube side, keep away from each sub-cube in the center o
3dGIS-Query-Algorithm
- 三维地理信息系统空间数据库具有数据量大、 空间实体关系复杂、 空间操作计算量大等特点。为了提高检索 效率 ,必须建立高效的空间索引机制。八叉树空间索引是对二维 GIS中四叉树索引进行扩展的一种三维空间数据结构 , 具有思路简单、 容易理解和实现、 查询速度快的优点。本文首先阐述了线性八叉树空间索引的原理 ,然后重点介绍了线性 八叉树空间索引的建立和查询算法。-In the 3D GIS database , there is a large quantity of data , sp