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二维图形游戏编程实例
- 二维图形游戏编程的几个很好的实例,如BMP图形创建、碰撞反弹、色彩混合等演示、动画。-2D game programming in several good examples, such as the creation of BMP graphics, collision rebound, such as color mixing demonstration of animation.
Planetsfly
- 采用基于子画面动画的行星飞行程序,其中的三个行星在碰到屏幕边缘时分别采用停止、环绕、反弹三种不同的边界动作- Uses based on the sub- picture animation planet flight procedure, three planets are bumping into the screen edge time-sharing not to use stop, surrounding, the resilience three kind of differen
ballfall
- 模拟一个小球落在bezier曲面上反弹的程序,其中涉及绘制bezier曲面,碰撞检测和纹理贴图-simulate a small ball landed on the surface bezier rebound procedures, which involves drawing bezier surface, collision detection and texture map
opengl_bounce
- 利用OpenGL实现在屏幕上渲染一个方形,然后方形在屏幕中移动,碰到墙壁即反弹
erweiyuanbaozidongji
- 可以进行选择速度、是否有反弹及、变化幅度及坐标等。功能有开始、暂停、清空、重新变换等
反弹球,VC
- 图形编程:反弹球,VC-graphical programming : rebound the ball, VC
ss
- 基于OpenGl绘制一个红色正方形遇到边框即反弹,即绘制一个会移动的矩形-OpenGl draws a red square on the border that is experiencing a rebound, that is, draw a rectangle will move
RealTimeAnimation.rar
- 实现了实时的动画功能(VC6.0),模仿小球的弹射及反弹运动。,Real-time animation features (VC6.0), imitating the ball and rebound movement of the ejection.
Ball
- 自己编写的一个基于OpenGL的反弹球小程序,鼠标点击中间的小球可使其运动,并在盒子中反弹,根据点击位置的不同会有不同的运动轨迹。可通过键盘进行改变视角等操作,可作为OpenGL入门的参考-A OpenGL-based program, the bouncing ball. Click on the ball, and the ball will start moving, the path is based on the point you click. You can also change
HW1_Points_
- opengl作业, 小球在圆内运动, 碰到圆内壁反弹-of opengl-ball movement within the circle
fantanqiu
- 一个简单的反弹球程序,由c语言编写而成,初学者可以借鉴一下。-A simple ball bounce procedures, prepared by the c language, beginners can learn from you.
newDots
- C ,openGL程序 简单的opengl程序,字幕撞击windows边框后自动反弹-C, openGL program a simple opengl program, impact windows border subtitles automatically after rebound
MYCOLLISION1
- 三维的几个小球从空中掉落,落在地上有反弹回去并在与地面碰撞时爆发出火花。-Several three-dimensional ball dropped from the air, landed on the ground there is a rebound to go back and in a collision with the ground broke out sparks.
Table
- 五个可以移动的小球,在窗体上随机运动,碰到边缘自动反弹。-Five can be moved to a small ball in the form on the random motion, hit the edge of auto-bounce.
3DOpenGLParticle
- 实现一个基本的粒子系统,该基本粒子系统必须具有以下模块:粒子生成、给粒子施加力(例如:重力、拖力等)、粒子的碰撞效果(例如与其他几何体碰撞,并反弹回来)。-Achieve a basic particle system, the elementary particle system must have the following modules: particle generation, to the particles to exert force (eg: gravity, drag for
Lab5
- 乒乓球打板游戏,小球触及墙壁或者板将会反弹,三次机会-Table Tennis play board games, ball touches the wall or the board will rebound, three chances
2-28
- 三个小球在空间中运动,碰到墙壁是按照反弹运动轨迹运动,小球与小球之间碰撞也按照物理原理。-Three small balls moving in space, run into a wall in accordance with the rebound trajectory of movement between the ball and the ball is also in accordance with the physics of the collision.
MoveRec
- 用openGL编写的一个正方形碰撞反弹的动画。-Written in a square with openGL animation collision rebound.
Automoverectangle
- 一个连续反弹的红色方块的例子,类似电脑屏保反弹气泡,检测到边界后自动弹回-A rebound of a red box example, similar to computer screensavers bounce bubbles, the boundary is detected automatically bounce
GLRect
- OPENGL画矩形动画,矩形不停地移动碰到边界自动反弹向相反方向移动-using oepngl to draw dynamic rectangular graphic