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drop.zip
- 水波纹
水波
- 这是一个用Delphi写的如何显示动态水波纹的演示程序-This is a written using Delphi shows how the dynamic ripple Demonstration Program
水波纹效果
- JAVA制作的水波纹特效,使开发者直接使用此代码使用 -JAVA produced water ripple effects, allowing developers to directly use this code to use
WaveEquation
- 水波纹的模拟。工具:Opengl+glut-ripple simulation. Tools : Opengl + glut
shuipowenkuosan
- 实现了3D效果的水波纹扩散,鼠标点击扩散-achieve the 3D effect of water bellows proliferation, the spread of the mouse click
3DOscillatingRipple
- 模拟水波纹的代码,使用Circle函数 -simulation code corrugated water, the use of function Circle
WaterBeby
- 基本无闪烁的水波纹特效演示!一定满足你的需求-Flicker-free basic water ripple effects demo! You will meet the demand
3Dwave.实现3D水波纹算法
- 实现3D水波纹算法,可用于各个图像处理领域哦,The realization of 3D water ripple algorithm, can be used for various image processing fields Oh
Wpf-WaterEffect WPF 鼠标点击产生水波纹
- WPF 鼠标点击产生水波纹 鼠标点击产生水波纹 -WPF mouse click generates a mouse click to produce water ripples water ripples water ripples generated a mouse click
drop.zip
- 水波纹,Water ripple
wave.rar
- 用VC实现水波纹算法,可以用于手机等领域哦,Using VC to achieve water ripple algorithm, can be used in areas such as mobile phones Oh
distort.rar
- 水波纹 opengl 模拟 虚拟现实 源代码 ,Water ripple opengl virtual reality simulation
WaterWaveSample
- 一份C++的源码,自动产生水波纹,有一定的参考价值-A c++ source, automatic produce water ripples, have certain reference value
fountain
- 通过opengl接口实现了喷泉动画效果和水波纹,共有6中不同的喷水方式,视角前后左右观察-Opengl interface by a fountain and water ripple animation effects, a total of 6 different water way around, observe the angle
WaveEffects
- 用C#实现水波纹动画效果的图片显示,非常神奇。-To use C# to achieve the water ripples animation picture show, it' s fantastic.
MyRipple
- 用VC++结合opengl编写的小程序,模拟三维水波纹的场景-VC++ with opengl using a small program written to simulate three-dimensional water wave scene
MFC_WAVE
- MFC编写的水波纹模拟效果,可以设置颜色 波纹半径 扩散时间 以及背景图片 等等。-MFC water wave effecf.
wave
- wave,flash as3写的B真水波纹效果-wave
SpecialFX
- 使用C++实现的水波纹,火焰,岩浆等的效果。-Using C++ implementation of water ripples, flame, magma and other effects.
kinect水波纹
- 通过Kinect相机调用水波纹变形函数,通过骨骼点定位实现变形效果(Through the Kinect camera call water ripple deformation function, through the bone point positioning to achieve deformation effect)