搜索资源列表
5细分
- 用Doo-Subin模型来实现棱角物体的光滑渐变-used Doo-Subin model to achieve the smooth angular objects Gradualism
Subdiv1217
- Du Sabin和butterfly等曲面细分算法。使用openGL绘制-Du Sabin and butterfly, and other sub-surface algorithm. Drawing use openGL
catmullClark
- catmullClark细分算法代码,直接运行的结果为一个实例的细分结果-catmullClark subdivision algorithm code directly to the results of the operation of an example of the breakdown of the results
xf
- 二维三角网格细分,并同时建立新的三角网格的拓扑结构-2D triangular mesh subdivision, and at the same time establishing a new triangular mesh topology
zhanghuajun_loop
- 曲面细分,用VC编码,是一个好程序 好好下载吧-sub-surface, with VC coding, the program is a good download it
Bezier_CutLIne
- 直线段的裁剪和绘制,1、自由曲线包括:二次、三次Bezier曲线,二次、三次均匀B样条曲线; 2、Bezier曲线的实现算法要求选用细分算法; 3、均匀B样条曲线过控制多边形的首末顶点; 4、利用B样条曲线的局部控制性来动态修改曲线形状; 5、界面设计友好、几何直观。 裁剪算法选用Cohen-Sutherland算法; -straight of the cutting and painting, a free curve include : second, third B
CCsubdivisioni
- 某博士的cc细分程序,典型的逼近细分策略,可以做各种变换,渲染
Sub
- 采用四边数据结构和细分曲面造型技术构造三维网格图形
四边形网格细分
- 四边形网格细分VC源代码
sub division 细分曲线
- 功能: 四点插值细分曲线 操作说明: 1.点击鼠标左键在界面上按顺序画出控制多边形的顶点 2.点击鼠标右键确认输入完毕 3.点击鼠标左键进行一次细分 -Features: four-point interpolatory subdivision curve Instructions: 1. Click the left mouse button in the interface in order to draw the control polygon vert
loopSubdivision2009.rar
- Loop最新曲面细分源程序. 内含详细注释,是曲面细分入门的好东东.,Loop subdivision surfaces the latest source code. Includes detailed notes, is a good entry-Dongdong surface subdivision.
Subdivision
- VC结合OPENGL开发的自由曲面细分程序,包括LOOP细分,BUTTFLY细分及四边形细分三种模式.-VC combined with the development of free-form surfaces OPENGL breakdown procedures, including LOOP breakdown, BUTTFLY quadrilateral subdivision and subdivision three models.
tri_mesh_loop
- 含多个经典的三维造型数据,如茶壶和兔子. 同时含loop曲面细分的matlab源程序. 是不可多得的好资料.-Containing more than the classic three-dimensional modeling data, such as teapots and rabbits. At the same time with the matlab source loop subdivision surfaces. Is a rare good info
OpenGLCreate20icosahedral
- 用OpenGL创建20面体,可进一步采用递归细分的方法,将20面体逼近为一个球体-Create a 20 sided with OpenGL can be further broken down by recursive method, the 20-sided approximation to a sphere
Loop
- 是一种最新的有关人脸重建的改进的loop细分方法的源代码,对研究3d的朋友们非常的有用哦-Is a new face on the reconstruction of the loop subdivision method to improve the source code, the study of 3d friends Oh very useful
ZfxOpenGlLoopSubdivision
- 在已有的OpenGL框架下,利用loop细分算法实现多面体的细分。(程序细分四次可以很好的满足要求)-OpenGL in the existing framework, the use of sub-loop algorithm of the sub-polyhedron. (Four sub-procedures can be very good to meet the requirements)
spheresubdivision
- 一个正12面体,经过多次细分,逼近一个球体,使用递归实现分形的算法。-spheresubdivision
subdivide20_renew
- 作者:Henning Biermann 可以解析VRML文件,将数据分类存放在一个树结构中后在计算机上显示成三维图形,并应用Loop和Catmull—Clark的细分方法,对图形细分,使其更接近真实图形。-Author:Henning Biermann parse VRML file,restore the data in a tree and display them in the computor,subdivide the surface by Loop and Catmull-C
三次B样条细分
- 经典三次B样条细分算法;四个控制点;细分曲线(cubic B spline subdivision algorithm; curve)
第三部分 细分算法
- loop 细分算法 能较快的细分 模型 有可视化运行程度(Loop subdivision algorithm can be a faster subdivision model with visual operation degree)