搜索资源列表
透视投影
- 透视投影的生成算法-perspective projection algorithm for the generation
AntiPerspective
- 图像反透视变换,基于matlab编程
ava透视C++源码
- AVA透视源码
图像逆透视变换的示例
- 图像逆透视变换的示例,用于合成360度全景俯视图。,An example realizes the image processing of Inverse Perspective Mapping, which is used in composing 360 panorama planform.
opengl.rar
- 简单代码实现游戏自动透视,适用于dx游戏,Easy code implementation automatically Perspective Game for Game dx
bird_eye
- 利用已有的摄像头内外参数,将侧视图通过透视变换转换为俯视图,并保存所得到的单应性矩阵H,内含运行实例-Use of existing internal and external camera parameters, the side view through the perspective transformation into top view, and save the resulting homography matrix H, containing a running instance
perspective
- 透视变换,根据已得到的单应性矩阵H,将摄像头所拍摄的侧视图转换为俯视图,内含运行实例-Perspective transformation, according to what has already been homography H, the camera is filming side view into vertical view, containing a running instance
tuxiangyunsuan
- 图像运算Matlab代码 12.1 图像点的运算 12.1.1 线性点运算 12.1.2 非线性点运算 12.2 图像的算术运算 12.2.1 加法运算 12.2.2 减 法运算 12.2.3 乘法 运算 12.2.4 除法 运算 12.2.5 其它运算 12.3 图像的位逻辑运算 12.4 图像的几何运算 12.4.1 图像插值 12.4.2 图像缩放 12.4.3 图像旋转 12.4.4 图像剪切
OpenGL_Projection
- OpenGL里面对透视投影和正交投影两种投影模式的演示程序.并附近纹理贴图.有源代码和应用程序.-Inside OpenGL perspective projection and orthogonal projection on the two projection models demo program. And close texture. Source code and applications.
a3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -Experiments in model transformation based on the experiment through the realization of the following content, master OpenGL
3d
- 此程序可以实现图形的三维透视变换 用c语言编写,用visual c++6.0不能正常编译,请下载者注意-This process can achieve the three-dimensional graphics perspective transformation with c languages, using visual c++ 6.0 compiler does not, please download to pay attention to
Transform_3D
- 三维绘图,主要涉及到三维基本变换和透视、投影等变换。-Three-dimensional drawings, mainly related to the basic three-dimensional transform and perspective projection transformation.
allfacebyrotate200times
- 透视投影变换,当物体旋转360°时透视投影变换的成像-360°旋转
per
- 三维透视投影,包括一点透视,两点透视和三点透视-Three-dimensional perspective projection, including one point perspective, two three-point perspective and the perspective
ex4_pers
- 图形学实验3D图形变换源码。 实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective) 注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source. Implementated orthogonal projection transformation, perspective projection and oblique projection
Projective
- 透视投影 用于机器视觉中的摄像机的的透视投影方法-Perspective projection for the machine vision camera in the perspective projection method
Matlab_pipei
- Matlab_基于角点信息和透视变换的图像镶嵌-Matlab_mosaicimage
view
- 三维物体的多视口显示,计算机图形综合实验,利用多视口技术,并结合正投影和透视投影,在屏幕上绘制4个大小相同的区域。要求:4个区域内显示同一个物体-More than three-dimensional objects, as I indicated that a comprehensive experimental computer graphics, as I use more technology, in combination with orthographic projection an
tt
- 分别演示透视投影和正射投影的投影方式下平行于xy平面的平面,和平行于xz平面贴图(bmp格式)。-Presentation, respectively, perspective projection and overhead projector are under the projection plane parallel to the xy plane, and parallel to the xz plane mapping (bmp format).
图像处理之逆透视变换
- 逆透视变换的数学原理,在文档中有详细的逆透视变换的矩阵推导过程,但是没有代码,opencv逆透视变换代码可以看我发的另一篇资源。。。。。。。。。。。。。。。。。。(The mathematical principle of reverse perspective transformation, in the document there is a detailed matrix rendering process of the inverse perspective transformation