搜索资源列表
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
RayCasterCode基于光线投射算法的体绘制基数的应用
- 本代码是基于光线投射算法的体绘制基数的应用,其中包括KDTREE等加速算法。-This code is based on ray casting volume rendering algorithm for the application base, including KDTREE other acceleration algorithms.
dicom.rar
- 实现了dicom数据的光线投射的体绘制算法,该实现过程借助了vtk来实现,Dicom data implementation of the ray-casting algorithm for volume rendering, the implementation process to achieve with the vtk
rayCast01.rar
- 一个简单的光线投射体绘制的程序,读文件的是vtk的函数vtkVolume16Reader,并可以进行一些简单的交互操作,A simple ray-casting volume rendering procedure, documents are read by vtk function vtkVolume16Reader, and can carry out some of the easy inter-operation
3Model.rar
- 基于小波变换的三维模型提取技术的毕业论文,包括代码和答辩ppt.1.实现了三维模型的表示和规范化预处理过程,在此基础上,开发了进行检索实验的可视化特征提取实验平台。 2.结合球面调和变换获取旋转不变量具有降低特征向量维数的特性,实现了基于光线投射的特征提取方法,通过检索评价实验确定了参数的最佳取值。 3.分析了基本的光线投射方法和改进的光线投射方法的缺陷,提出了一种基于三维小波变换的特征描述方法。对光线投射算法进行了扩展,将切比雪夫采样点序列进行离散小波变换,然后利用球面调和变换获得旋转不变
raymesh.zip
- XNA 下的射线检测(Ray-Triangle)及简单绘制源代码,XNA-ray inspection under (Ray-Triangle) and a simple mapping source code
VolRen
- 基于QT4和OpenGL/GLSL的体绘制应用程序。实现了 GPU Ray-Casting-A QT4 & OPENGL & GLSL based volume rendering application that implements GPU Ray-Casting.
suanfa
- 本文主要详细介绍了三维重建算法原理,包括Marching Cube算法,和Ray-Casting算法-This paper details the principle of three-dimensional reconstruction algorithms, including the Marching Cube algorithm, and Ray-Casting Algorithm
CPURayCasting
- 在CPU做的Ray-Casting代码,仿写CUDA的VolumeRender. -In the CPU to do Ray-Casting code, Imitative CUDA' s VolumeRender.
ray(3)_first
- Implementation of Simple Ray Casting Algorithm with Shading. Very effective Implementation
raytrace
- 这是一个基于光线投射算法的三维重建小程序,使用了opengl的API,适用于3D初学者-This is a ray casting algorithm based on three-dimensional reconstruction of small, the use of opengl' s API, for 3D beginners
raycastiing
- 基于Opengl的Ray-casting算法实现-The Ray-casting based on Opengl algorithm
RadialCollided
- VC7.0下写的一个演示射线碰撞的程序,主要是我用作讲课用的,内有天空盒,地面,主角,地面是一个模型,通过射线碰撞,让主角在高度起伏的地面上行走,wasd四个键控制人物移动.本代码用作教学用,注释详细,代码清晰-Under VC7.0 to write a demonstration of collision-ray procedures, mainly because I used for lectures, with the sky box, the ground, the protagon
VolumeRenderCartesian
- 光线投射体绘制源码,用opengl实现,生成的是一个头模型-Ray Casting Volume Rendering source, opengl implementation used to generate a first model
light_project
- 基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每条射线,它与模型表面的多个交点同时落入一个球壳的几率大大降低了,这样就可以尽可能的减少信息的丢失。-Transform-based ray-casting feature extraction of three-dimensional model to three-dimensional model for the core focus
raycasting_tutorial
- 光线投射算法实现 可使用输入体数据 内含raw格式数据-Ray-casting algorithm using the input data can be contained. Raw data format
volume.tar
- 为光线投射三维体绘制比较简单的源代码,适合于初学者-Three-dimensional volume rendering for ray casting a relatively simple source code, suitable for beginners
reycast
- This the source code of ray casting program.-This is the source code of ray casting program.
3D-rendering
- ray casting 算法实现三维体绘制-ray casting algorithm for three-dimensional volume rendering
ray-casting
- 这个是在VC下实现的光线投射的体绘制算法,我已经在机子上实现了,要实现配置好底层的组件-This is achieved under the VC light projection volume rendering algorithm, I have realized in the machine, configured to realize the underlying component