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ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
ogl_cg_displacement_mapping
- 使用vc6环境,基于ogl和cg实现的displacement map的效果。需要可编程管线的显卡支持。-vc6 use of the environment, based on t cg and the displacement map to achieve results. The need for programmable graphics pipeline support.
kalmanf
- 卡尔曼滤波及详细解释,本代码关于如何建立卡尔曼滤波原理-When I first studied Kalman filtering, I saw many advanced signal processing submissions here at the MATLAB Central File exchange, but I didn t see a heavily commented, basic Kalman filter present to allow someone new to K
facedetec-t
- 人脸识别代码,可用于人脸刷卡系统,很好的一个代码-face detect code, you can use it to develop many system
3d-object-rotation
- opengl程序,实现三维物体的旋转,通常的做法是使场景绕 X,Y ,Z轴旋转,其不能达到图形可以随着鼠标的拖动绕任意方向旋转的预期效果,旋转有停滞、逆转和卡动现象。-Achieve the rotation of the three-dimensional objects, common practice is to make the scene around the X, Y, Z axis rotation, it can t achieve graphics can be as the
LianXi2
- 适用于小车跟踪和相应的轨迹滤波处理,代码是直接可以调通的(t is suitable for car tracking and corresponding trajectory filtering. The code can be adjusted directly.)