搜索资源列表
shptogml_051021
- shp to gml
GML3[1].0_chinese
- 开放地理信息系统联盟OpenGIS地理置标语言(GML)实现规范
6113213822120085261419154416375
- SML映射规则的期望误差一定不会小于GML映射规则的期望误差。而且从算法实现上也可以看出,SML映射规则是一种有偏的映射规则,某些范围的灰度级会被有偏地映射到接近开始计算的灰度级;而GML映射规则是统计无偏的,从根本上避免了上述问题的出现。通过分析可以看出GML映射规则总会比SML映射规则更能体现规定直方图的意图,而且通常产生的误差只有SML映射规则的十几分之一
GMLReader
- 读GML的Java的源代码 -reading GML Java source code
gml_fl_gf
- GML在GIS领域,将对『资料交换』课题的扮演关键的角色,GIS 的参与者实有必要对GML的内容有深入的了解,本文将介绍GML的架构,并以范例说明
01-029_Geography_Markup_Language_GML_2.0_OGC_Recom
- GML相关\\01-029_Geography_Markup_Language_GML_2.0_OGC_Recommendation_Paper.zip
GML3.rar
- GML 3.0中文规范,主要对GML3.0的结构和主要内容进行说明,中文规范比较难得,GML 3.0 Chinese norms, mainly GML3.0 the structure and main contents of that relatively rare Chinese norms
GML_CameraCalibrationInstall_040.exe
- 基于C++的摄像机标定软件,界面友好,操作简单,具有不错的精度。-Based on C++ for camera calibration software, user-friendly, simple operation, with good accuracy.
GmlParser
- 解析GML。对于学习GML 的朋友,是一个很好的例子。-parse gml.it is a good example for gml leaners.
SHPtoGML
- 现在没有现成的GML文档,都是需要把其他格式数据转换成GML格式。把shp中的数据转换成GML,可以得到GML文档。-no English discr iption thanks for download
hubei-railway
- 湖北省内铁路分布图,shp格式,方便Arcview使用-Hubei Province in the railway map, shp format, to facilitate the use of Arcview
gdal-1.6.2.tar
- 提供数据读取和转换,这里数据是空间数据,shp,gml ,wkt,wkb等文件读取以及它们之间的转换.-Data reading and conversion, where the data is spatial data, shp, gml, wkt, wkb and other documents to read, as well as the conversion between them.
c
- SHP和GML转换参考 SHP和GML转换参考-SHP, and GML conversion reference SHP and SHP, and GML conversion reference GML conversion reference
GML
- 地理信息标识语言(GML)论文1,希望对需要的朋友起到帮助-Geographic Information Markup Language (GML) Articles 1, hope to play to help a friend in need
calibinit
- calibinit GML calibration tool kit
GML
- 灰度直方图GML规定化处理,这是用matlab编写的,感觉挺不错,与大家分享。-Gray histogram GML rules, it is written in matlab, feel good, to share with you
GMLCameraCalibrationToolbox075
- GML Camera Calibration Toolbox
junhenghuazhifangtu
- 用matlab的均衡化直方图和各种变换。GML变换。均衡化后灰度级,SML映射等。包括表格和代码。-Using matlab histogram equalization, and various transformations. GML transformation. After equalization gray level, SML mapping. Including tables and code.