搜索资源列表
ROAMSimple
- 当我看见起伏的山脉和险峻的峡谷的照片时都会令我震撼,但不幸的是对于玩家来说,我们却不能纵情于大自然的美景中去。仅仅只有一小部分当前和将来的游戏可以给我们的眼睛带来震撼的享受(例如Tribes 1 & 2, Tread Marks, Outcast, Myth 1 & 2, and HALO)。这些游戏把3D动作游戏带进了下一个时代。 -when I see the undulating mountains and steep valleys on the photographs would sh
PreImage1111111111111111
- 图像的二值化算法,传了几次都没成功,晕 希望给大家些帮助-image binary algorithm, a number of no-success, we want to give the halo some help
MWinTc
- 对于给定的角度,可以画晕线、土堤等个种图象符号,程序的语言是Turboc-for a given angle, painting halo lines, earth berms and other species image symbols, the language is using Turbo
cartographic
- 本程序是用C编写的数字地图制图实习的源程序,主要实现四个功能:绘制晕线,晕线填充,绘制土堤以及绘制点状符号-this process is the preparation of the C Digital Cartography internship program, the four main functions : Drawing halo lines, Halo filled with earth berms and the mapping of drawing point symbols
晕线
- 对窗体中所画的多边行添加晕线的小程序,在测量中可以用来制作特殊符号。-right Window painting by the multilateral OK to add a small ray halo procedure, the measurement can be used for the production of special symbols.
matting1
- 软抠图算法 用于图像的去除块效应和光圈效应-Soft matting algorithm for the image to remove the block effect and the halo effect
OsgTest
- osg中多灯光显示,阴影的制作以及光晕的制作-the osg multi-light display, the production of shadow and halo production
polygonfill
- 晕线多边形填充,课堂实验题目,可以画多边形,也可以加载多边形文件-Halo line polygon fill, classroom test subject, you can draw polygons, you can also load the polygon file
3D-effect-of-glow
- 本代码主要在VC++环境下利用opengl实现光晕效果,如果不能通过编译,可用opengl开发库(opengl development library)先进行环境配置。-The code is mainly in VC++ environment using opengl achieve halo effect, if not compile opengl development libraries available (opengl development library) first con
CAC
- 用vc完成点、线、面的绘制。可以绘制城市符号,三角形,五角星,线可以绘制土堤,面可以绘制带晕线和不带晕线的面状符号,并且可以设计点、线面的符号-With vc the completion point, line and surface drawing. Can draw the city symbol, the triangle, five-pointed star, the line can be drawn embankment, surface can be drawn with fai
05120518054168
- 分别建立两张图片。。修改好的图片为new32 老图片为old32 好了现在打开千年装备制作软件 原始图片也就是没改过的样子. 好了图片替换完毕... 晕。我这个图象资源转换居然不支持atz.等会我给大家提供下载 好了教程就到这里.. -set up two pictures. . Changes good picture for old photographs new32 old32
exp2
- 使用opengl作出的图形~~出现光环,小的可以绕着大的运转!并且发生明暗变化!-Make use of opengl graphics ~ ~ appear halo, a small operation can be around big! And shading changes occur!
FirstCamera
- 世界上最短的基于DXUT框架的第一人称摄像机例子,d3d的例程中的代码很长, 笔者就只想用其中的第一人称摄像机,花了好几天研究了多个相关例程,抽出 其中的摄像机,改写了最简单的摄像机例子,在学习d3d的坐标变换中晕头的弟兄们 哈哈... -The world s shortest DXUT framework based on first-person camera example, d3d code of the routine is very long, I
Halo
- 应用于Rhino,对任意体块进行随机的体块外轮廓处理-Used in Rhino, for any body to conduct random block block outside the body contour treatment
Bloom
- bloom是为了实现光晕效果的代码,有一定的参考价值-bloom is the halo effect in order to achieve the code, there is some reference value
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
matlabadd
- 对两幅图像进行加权晕法,是两幅图像加权在一副图像上。-Weighted images of the two halo law is weighted in the two images, one image.
287_ziyuan8
- 绘制光晕效果在VC++上,简单的滤镜等有用的小程序-Halo effect of drawing on the VC++, a simple filter and other useful little programs
3d-halo
- 基于OpenGL,用C++实现现实3d 光晕效果。-Based on OpenGL, C++, to achieve realistic 3d halo effect.
Retinex-of-image-enhancement
- 本文提出了基于Retinex可变框架模型的图像增强算法。实验证明该算法不但能有效的增强图像的质量,还能避免Retinex算法中带来的光晕效应,同时算法速度与同类型的图像增强算法比较更快速。之后,将这种理论运用到对彩色图像增强中,取得了很好的处理效果。 (使用同方知网浏览器打开)-This paper presents a framework model based on variable Retinex image enhancement algorithm. Experiments sho