搜索资源列表
Imagemirrorimage
- 数字图象处理,图象镜象 图象镜象希望有用-digital image processing, image mirror image mirrors hope useful
littlebutperfectplotsystem
- 一个比较完善的绘图系统,包括直线、矩形,圆等基本图形,并具有旋转、镜像等修改操作。-a more complete mapping system, including linear, rectangular, round basic graphics, and rotation, Mirrors such modification.
tuxiangzhuanhuan
- 图象转换源代码,包括图象的缩放、变形、旋转、镜相和设置相框等操作。-source image conversion, including image zooming, deformation, rotation, mirrors and install a photo frames is operational.
Scaramuzza_OCamCalib_with_chec
- 全景视觉(Omnidirectional vision)中一种图像标定方法。用Taylor公式描述各种类型镜面(椭圆、双曲线、抛物线等),原理简单,容易实现。内含使用方法。,Panoramic Vision (Omnidirectional vision) in an image calibration method. Taylor formula with the descr iption of various types of mirrors (elliptic, hyperbolic, p
y__
- ...图像中无用信息去除,包括 的黑边 自动切割掉 Picture Viewer ... [XsImageEffect.rar] - 简要介绍: 提供强大的图像处理功能, 完全源代码公开, 包括旋转,放大,缩小,自动校正,选择范围,裁剪,自动去除黑边,镜像 等等功能... -... Removal of useless information in the image, including automatic cut off the black edges Picture Vi
snow
- 用OPENGL绘制一个雪花图案。通过计算得到三个切错矩形,然后绘制出一个花瓣,再利用镜像得到其他的花瓣-Draw a snowflake pattern with OPENGL. Obtained by calculating the three-cut mistake rectangle, and then draw a petal, then the use of mirrors by other petals
mirror
- OpenGL模拟镜子的程序,采用的是像素读写操作方法,希望可以有用-OpenGL simulation mirrors the procedure used is the pixel read-write operation, and I hope can be useful
2
- max 源代码 包括一部分的雕塑 镜子 杂物 等等一系列在XP环境下可开发的再 利用资源。 -max source code as part of the sculpture, including a series of mirrors so debris can be developed in the XP environment, re-use of resources.
3
- max 源代码 包括一部分的雕塑 镜子 杂物 等等一系列在XP环境下可开发的再 利用资源。 -max source code as part of the sculpture, including a series of mirrors so debris can be developed in the XP environment, re-use of resources.
4
- max 源代码 包括一部分的雕塑 镜子 杂物 等等一系列在XP环境下可开发的再 利用资源。 -max source code as part of the sculpture, including a series of mirrors so debris can be developed in the XP environment, re-use of resources.
5
- max 源代码 包括一部分的雕塑 镜子 杂物 等等一系列在XP环境下可开发的再 利用资源。 -max source code as part of the sculpture, including a series of mirrors so debris can be developed in the XP environment, re-use of resources.
pandi
- 在理论分析的基础上,着重采用Fox-Li数值迭代法计算了平平腔振荡模式的振幅分布和相位分布。计算结果表明,在经过300 次渡越后,归一化的振幅分布和相位分布实际上已不再发生变化,镜面中心处振幅最大,从中心到边缘振幅逐渐降落,镜面已不再是等相位面了。但对于菲涅尔数较大的平行平面腔,特别是在镜面中心及其附近,平面波是很好的近似,只有在镜的边缘处,波前才发生弯曲。则已找到光腔的一个自再现模式或横模分布。另一方面,分析了腔镜倾斜扰动对平平强腔内振荡模式的影响。数值计算表明,腔镜倾斜破坏了场分布的对称性,
MirrorReflection
- unity中的反射折射效果,用于大理石地板,镜子-unity of reflection and refraction effect for marble floors, mirrors, etc.
dfrt
- 采用定点缓冲的方法来绘制墙、地板、镜子等环境几何对象,其中的立方体对象则利用D3DCreatMeshFVF方法生成网格。-Fixed-point buffer to draw the environment geometric objects such as walls, floors, mirrors, the cube object use D3DCreatMeshFVF method mesh generation.
双瞳
- 两片镜子拼成的六边形拼接镜模型~~~~~~~(A hexagonal splicing mirror model composed of two mirrors~~~~~~~~~)