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MYCOLLISION2
- 在openGL设置的环境中,实现球体碰撞检测的三维效果-Set in openGL environment, to achieve three-dimensional sphere collision detection results
collision
- visual c++环境下,opengl实现的三维空间球体碰撞检测-visual c++ environment, opengl implementation of three-dimensional sphere collision detection
collision
- 对于球体之间,球体和平面,球体和圆柱体的碰撞进行模拟。-Between the spheres, sphere and plane, sphere and cylinder to simulate the collision.
cmy
- 基于opengl C++编写简单的球体碰撞试验模拟。-Opengl C++ based on the preparation of a simple test simulation of the collision sphere.
Balls
- DX实现的多个球体碰撞演示.左键点下落球.-DX collision sphere to achieve a number of demonstration.
OPCODE-1.2.1.tar
- 可支持Mesh-Mesh,sphere-mesh,ray-mesh,AABB-mesh,OBB-mesh,Planes-mesh对象的接触碰撞检测库-a collision dectection library,which support Mesh-Mesh,sphere-mesh, ray-mesh,AABB-mesh,OBB-mesh,Planes-mesh objects collision dectection
collision-detection
- 图形--碰撞检测,对大小不同质量不同的2个球体的碰撞检测,具体可参照文档-Graphics- collision detection, the quality of different sizes and 2 different sphere collision detection, the specific reference to the document can be
MYCOLLISION1
- 在openGL设置的场景中实现了球体碰撞的三维效果-Setting the scene in openGL to achieve three-dimensional effect of the collision sphere
WndODE
- 实现了一个3D游戏编程的框架,程序成功运行之后会看到球体和立方体发生碰撞之后分离,主要采用ODE(Open Dynamics Engine)处理碰撞。-Implements a 3D game programming framework, the program will see the successful operation of the sphere and the cube after a collision after separation, the main use of ODE (
RebounceBall
- 实现了球体是在左上角点以随机角度发射,遇到墙壁后反弹,并且两球相撞后会反弹。-Sphere is in the upper left point emitted at random angles encountered a wall after a rebound, and two balls after the collision will rebound.
CollisionDetection1
- opengl环境下实现方块中球体的碰撞检测-Collision detection of sphere in C++ environment