搜索资源列表
VC界面一字棋
- 用人工智能的αβ剪枝算法实现,界面整洁漂亮,人机各为一方,三子连成一线即赢- pruning algorithm, clean interface beautiful, man-machine for the party, three sons and circumstance that is even win
minimax.rar
- 运用人工智能的极小极大博弈算法解决一字棋,又名井子棋,Minimal use of artificial intelligence algorithms to solve the word great chess game, chess, also known as sub-wells
一字棋小游戏
- 一字棋小游戏,很好用的,是个学习人工智能课程实验的好例子,Chess word game, with very good, it is a learning experiment in artificial intelligence course a good example of
tic-tac-toe
- 在VC环境下用C++语言编写的一字棋小程序,采用人工智能原理里的博弈树的启发式搜索原理-VC environment in C++ language with the preparation of the word game of small procedures, the principle of the use of artificial intelligence in the game tree search heuristic principle
yiziqi
- α-β剪枝实现的一字棋,实现算法.α-β剪枝-α-β pruning to achieve the word game, the realization of algorithm. α-β pruning
yiziqi
- 人工智能的课程作业,用vc编写的一字棋程序,实现人和电脑对战。-Courses in artificial intelligence work, prepared to use the word vc game procedures, and computer realization of the war.
artificial_intelligence_demo_programs
- 光盘中的演示实例是人工智能原理和方法的演示程序.包括基于归结原理的推理系统,合一算法,等式归结,归类算法,野人与传教士过河问题,八数码问题,八皇后问题,一字棋,博弈算法,遗传算法和蚁群算法等的演示。-CD-ROM presentation of a number of examples of the hard work of graduate and undergraduate results. Including reasoning based on the principle of the
artificial_intelligence_demo_programs
- 光盘中的演示实例是人工智能原理和方法的演示程序.包括基于归结原理的推理系统,合一算法,等式归结,归类算法,野人与传教士过河问题,八数码问题,八皇后问题,一字棋,博弈算法,遗传算法和蚁群算法等的演示。-CD-ROM presentation of examples of the principles and methods of artificial intelligence demo program. Including reasoning based on the principle of t
artificial_intelligence_demo_programs
- 光盘中的演示实例是人工智能原理和方法的演示程序.包括基于归结原理的推理系统,合一算法,等式归结,归类算法,八数码问题,八皇后问题,一字棋,博弈算法,遗传算法和蚁群算法等的演示。-CD-ROM presentation of examples of the principles and methods of artificial intelligence demo program. Including reasoning based on the principle of the system c
tac
- 利用阿尔法-贝塔剪枝法解决一字棋问题,实现人机对战.-The use of Alpha- Beta pruning method to deal with the word chess issue and realize the human-machine Battle.
Chess
- 人工智能作业,用博弈树完成的一字棋程序。-Artificial intelligence operations, with the completion of the word chess game-tree program.
jinziqi
- 人工智能作业,人机对弈模式的井字棋(三字棋,一字棋),采用αβ剪枝算法,有比较高的的搜索效率。-Intelligence operations, human-computer mode crosswise Chess Playing Chess (Chess words, word Chess), with αβ pruning algorithm has higher search efficiency.
YiZiQi
- 一字棋C++实现,剪枝算法,很有参考价值-C++ realization of the word chess, pruning algorithm
yiziqi
- α-ß 剪枝实现一字棋 可以实现人机对战 含有算法-α-ß 剪枝实现一字棋
Tic-tac-toe
- 这是一字棋的源代码,在VC++环境系运行-This is the word chess source code, run in VC++ Environment Department of
Line-Chess(done)
- 简单的一字棋(也称#字棋)人机对战,利用极大极小方法及阿尔法贝塔剪枝策略。-Simple word game (also known as the# chess) man-machine war, the use of minimax alpha beta pruning methods and strategies.
测控1401 易文通 U201414464 一字棋
- matlab 图形界面化实现人工智能一字棋,基本不可能下赢,最多平局(Matlab artificial intelligence word chess, basically impossible to win, the most draw)
一字棋-人工智能
- 一字棋游戏,包括两个选手。用户可以在一个3*3的棋盘上任意的选择空闲的位置拜访棋子,最早在水平方向上,或者垂直方向上或者对角线方向上形成三子一线者获胜。(One word chess game, including two players. Users can choose a free position to visit a piece of chess on a 3*3 chessboard, and the winner is first formed in the horizontal
一字棋
- 井字棋 α-β剪枝算法 在简单的游戏中,能够从当前游戏状态出发,搜索游戏的博弈树并确定最优行动方案的算法是存在的。其中最有名的算法就是极小极大算法。对于简单的双人游戏,极小极大算法很有用。它是在轮流行动的游戏中选择最好的行动的一种方法。 在博弈树中的每一个结点(一个结点表示一个可能的行动方案)都可以保存一个值,该值用来定义对应行动在帮助玩家获胜方面的优良程度。因此,对于一个确定的结点,其子结点都有一属性来定义对应行动的相对优良程度。 井字棋其实就是三子棋(和五子棋类
chess
- 利用极大极小算法及 a-b 剪枝策略实现3X3一字棋下棋程序,人工智能课本上的算法实现(This is a simple chess program that use Minimax algorithm and AB Prune strategy .)