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mengtekaluo
- 这是一段利用matlab仿真抛骰子问题的蒙特卡洛算法,要求两个骰子的点数之和大于6并且第一个点数大于第二个点数-This is a simulation using matlab problem throwing dice Monte Carlo algorithm, to ask the two points of the dice and more than 6 points higher than the first and second points
zhishaiziwenti
- 用蒙特卡洛法仿真掷骰子问题,可以通过增加实验次数来无限逼近理论概率-Dice with the Monte Carlo simulation of the problem, you can experiment by increasing the number of times the probability of an infinite approximation theory
SAIZI
- 本程序和文件主要用蒙特卡洛的思想来仿真骰子投掷事件发生的概率。用增加投掷次数的方法来逼近实际。-This procedure, and the paper s main ideas to use the Monte Carlo simulation of the probability of dice throwing incident. With the increase in the number of ways to throw close to the actual.
suijishu
- 输入骰子个数和投掷的次数,程序将计算出一次投掷的点数和的概率分布-Enter the number of dice and throwing the number, the program will calculate the time throwing the probability distribution of points and
postpostor
- 投掷骰子模拟实验1.投掷一颗质地均匀的骰子,令 表示其出现的点数,分析各点数出现的频率,分析频率的变化规律; 2.从模拟过程中观察随着投掷硬币次数的增加,频率是否会趋于稳定,若会趋于稳定,观察稳定值是多少。 3. 模拟“随机变量 的数学期望的统计意义”。 -maths
mc1
- 掷骰子,计算概率,大量模拟次数,趋近理论值结果-Dice, calculate the probability of a large number of simulation times, reaching the theoretical results
dice
- 掷骰子x,相同的骰子如果大于Y,得分为零,否则为个点数和。多次掷骰子观察概率情况-Dice x, the same dice if greater than Y, score zero points and one otherwise. Probability of observing multiple dice
2DDICE
- 2D骰子轨迹算法算的虽然不是特别好但是还可以把,希望对你有帮助。-Algorithm for calculation of 2D dice track, though not particularly good, but can also hope to help you.
dice
- 对骰子点数进行概率统计的一个小程序。可以统计不同骰子个数的到点数的概率。-Carries on the probability statistics to the dice points. May count the different dice integer to the points probability.
RandomNum
- 产生随机数的算法产生随机数有多种不同的方法。这些方法被称为随机数发生器。随机数最重要的特性是:它所产生的后面的那个数与前面的那个数毫无关系。 真正的随机数是使用物理现象产生的:比如掷钱币、骰子、转轮、使用电子元件的噪音、核裂变等等。这样的随机数发生器叫做物理性随机数发生器,它们的缺点是技术要求比较高。-There are several different ways to generate a random number algorithm to generate random number
dice-game
- 一群小孩围城一圈扔骰子,骰子扔到的数与小孩编号一样的小孩出列,循环此动作,知道最后剩N名小孩为胜利者-The number of child ID kids out of a group of children Siege circle to throw the dice, the dice thrown out cycle this action, know the last N the child left for the winner
probalility-of-double-dice
- 计算双骰子在投出后的各种组合情况,并并对取胜的策略进行测算-Calculate Craps cast after the various combinations of the situation and carry out calculations and a winning strategy
information-theory1
- 信息论实验,求掷骰子游戏的熵,求互信息。自己编写,绝对独一无二!-Information theory test, seeking Craps entropy, mutual information request. I have written, absolutely unique!
241278
- GBA上运行的一个龙与地下城用骰子程序,当时实在找不到骰子了,只能自己写个东东来用,按下A后按下B键,得到随机数,()