搜索资源列表
Low_Cost-Laser-Range-Scanner-and
- Low_Cost Laser Range Scanner and Fast Surface Registration Approach
svm
- SVM的理论基础 线性判别函数和判别面 最优分类面 支持向量机 LIBSVM简介-The theoretical basis of the SVM linear discriminant function and discriminant surface optimal hyperplane Support Vector Machines LIBSVM Profile
Computer-graphics-test-instruction
- 基于MFC的OpenGL编程,简单的实现了绘制茶壶,三维长方体的绘制,相应键盘操作转动及茶壶和长方体的纹理映射和环境映射,外加贝塞尔曲面和Nurbs曲面绘制-Based on MFC of OpenGL programming, simple implementation drawing teapot, 3 d drawing of the cuboid, the corresponding keyboard rotation and the teapot and texture mapping
SFS_3
- 论文介绍了一种SFS 算法的参数估计及其实现。它在考虑自遮掩影响的情况下, 有效地估计了SFS 算法中涉及的各种控制参数, 并引入亮度约束、灰度梯度约束和可积性约束, 计算出表面高度和表面向量, 实现三维重构。最后还指出了在Matlab 中实现需要注意的问题。-The paper introduced a SFS algorithm parameter estimation and its implementation. It under the condition of considering
zemax-Non-Sequential
- 该例子介绍了zemax在序列模式下融入非序列,光线从每个被定义的场点(Field Point)射向系统孔径,并且穿越非序列性表面(NSC Surface)前的所有序列性表面-In NSC with Port Design, the system uses the system as defined in aperture (System Aperture) and field (Field) in the sequence mode. The light from each field defi
DirectDraw
- DirectDraw中文手册 DirectDraw 是 DirectX 应用程序编程接口(API)的一个部件.它使得你可以直接地对显存操作,硬件位图映射(hardware blitter).支持硬件覆盖及换页技术(flipping surface). DirectDraw 提供这些功能的同时保证了对现有基于 Microsoft Windows 的应用程序及设备驱动程序的兼容. -DirectDraw Chinese manual DirectDraw DirectX application
InterFOAM
- OpenFOAM tutorial: Free surface tutorial using interFoam and rasInterFoam
VTK-based-on-VCPP
- 首先介绍了医学图像三维重建的面绘制与体绘制方法,讨论了两种绘制方法的思想和优缺点,对常用的Marching Cubes算法和Ray Casting算法的原理和实现过程进行了阐述,并分析了可视化工具包VTK的实现机制。在VC++6.0平台下,结合可视化工具包VTK,分别基于Marching Cubes算法和Ray Casting算法对DICOM格式的CT图像序列进行三维重建,并给出了其实现的关键算法和3D可视化结果。通过人机交互,实现对重建后三维医学图像的旋转、缩放、平移等简单的交互操作。其次,通
matlab
- 误差的来源 非线性方程(组)的数值解法 解线性方程组的直接方法 解线性方程组的迭代法 矩阵的特征值与特征向量的计算 函数的插值方法 函数逼近与曲线(面)拟合 数值微分 数常微分方程(组)求解值积分 -The source of the error Numerical method for solving the nonlinear equation (group) The direct method of solving linear
Android-Framework
- 一 JNI重难点分析 1.1 注册方法的选择 1.2 垃圾回收 二 init重难点分析 2.1 keywords.h的有趣用法 2.2 用好“DllMain函数”——客户端Property读取的实现 三 Android常用类重难点分析 3.1 RefBase、sp和wp 3.2 题外话——无所不用其极 四 Binder重难点分析 4.1 时空穿越魔术揭秘 4.2 Binder和线程的关系 五 Audio系统
Lab12_2
- 要求计算正方体、球和圆柱3个几何体的表面积和体积。要求抽象出一个公共的基类Base,把它作为抽象类,在该类内定义求表面积和体积的纯虚函数。在抽象类中可以定义一个数据成员length,它可作为球的半径、正方体的边长或圆柱体底面积的半径。-Required to calculate cube, sphere and cylinder 3 geometry surface area and volume. Requires a common abstract base class Base, take
Group-of-surface-techniques
- 群P可能对于许多同学来说都是一个恶梦,因为对面试形式的不熟悉,因为紧张而讲话不清,甚至对讨论的题目毫无概念。-Group P may be for many students, it is a nightmare, because the forms are not familiar with the interview, because he was nervous and slurred speech, and even no concept of the topics discussed.
An-oceanic-reverberation-model
- 一种经典的海洋混响模型建模方法,详细介绍了混响运动谱混响谱及时间序列线性预测方法。- simple model of the surface, volume, and bottom re- verberation received by a moving platform as a function of time following the tranmission of a narrow-band pulsed signal is
area
- 地球椭球面上区域面积的算法研究,辛普森求积公式计算-The surface area of the earth ellipsoid algorithm research,Simpson quadrature formula
th
- ansys建模,通过已知坐标点,由点到线,线到面,面再到体的顺序建立模型-ansys modeled by a known coordinate point by point to the line, the line to the surface, the surface and then to the body in order to model
Matlab
- 曲面拟合 曲面拟合 曲面拟合- surface fitting
Equivalent-Circuit-(EC)-FDTD
- 关于有限时域差分法的等效电路法的电脑模拟 Equivalent Circuit (EC) FDTD Method for the Modeling of Surface Plasmon Based Couplers-Equivalent Circuit (EC) FDTD Method for the Modeling of Surface Plasmon Based Couplers
SeaSurfaceSalinity
- Ultilizing Brightness to retrieve salinity at sea surface and corresponding error
FACE3D
- Abstract. We present a novel 3D face recognition approach based on geometric invariants introduced by Elad and Kimmel. The key idea of the proposed algorithm is a representation of the facial surface, invari- ant to isometric deformations, such
FACE3D-Series
- Abstract—Recently, a 3D face recognition approach based on geometric invariant signatures, has been proposed. The key idea of the algorithm is a representation of the facial surface, invariant to isometric deformations, such as those result