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六.图形透视投影变换
- 三维物体的透视投影变换实现一点二点三点透视-3D objects perspective projection transform 1:00 2.3 Perspective
投影变换算法
- 投影变换算法
C#编写的投影变换、道格拉斯压缩、左转算法、线性四叉树
- C#编写的投影变换、道格拉斯压缩、左转算法、线性四叉树
3DAni.rar
- 编写实现三维图形的透视投影变换的程序VC++实现的图片透明,使多个图片叠加以达到自己欲期的要求,代码仅供参考 ,it is a program
三维变换包括几何变换和投影变换
- 三维变换包括几何变换和投影变换。 几何变换有平移、旋转、对称、错切、变比。 投影变换有平行投影和透视图。,Three-dimensional geometric transformations, including transformation and projection transformation. Geometric transformations are translation, rotation, symmetry, shear, variable ratio. Parallel
MapCoad
- 主要对各种投影变换进行了实现,可以进行和好的显示和实现不同的投影效果-Mainly to achieve a variety of projection transform, can be achieved and a good display and projection effects of different
task2
- 兰伯特投影变换,可将大地坐标与兰伯特坐标系左边相互转换-Lambert projection transformation
imige_match
- 实现图像配准:线性保角变换,投影变换及仿射变换。-Achieve image registration: linear conformal transformation, projection transformation and affine transformation.
3Dtransform
- 对正立方体图形进行平移、旋转、变比、对城、错切等几何变换及平行投影和透视图等投影变换。-Graphics on the cube is translation, rotation, variable ratio, on the City, shear, such as geometric transformations and parallel projection and perspective projection transformation and so on.
allfacebyrotate200times
- 透视投影变换,当物体旋转360°时透视投影变换的成像-360°旋转
04_
- 精通DirectX 3D图形与动画程序设计 第4章 顶点坐标变换 84 4.1 顶点坐标变换和光照流水线概述 84 4.2 矩阵类型及其操作 86 4.3 世界变换 89 4.4 取景变换 92 4.5 投影变换 94 4.6 视区变换 98 4.7 获取Direct3D坐标变换矩阵 101 4.8 三维坐标变换示例程序 102 -Proficient in DirectX 3D graphics and animation programming Cha
ex4_pers
- 图形学实验3D图形变换源码。 实现投影变换的正交(orthographic)、斜交投影(oblique)和透视投影(perspective) 注:创建时误选的意文菜单。-Experimental 3D graphics graphics transform source. Implementated orthogonal projection transformation, perspective projection and oblique projection
roadsignextract
- 文提出了一种利用RGB颜色差分矩阵对Hu不变矩进行加权的新方法.并将该方法和Hu不变矩投影变换快速算法相结合,对彩色交通标志的特征值进行提取.-Paper presents a matrix using RGB color difference weighted Hu invariant moments new method. And the method and the Hu invariant moments projection fast algorithm combines the ch
2DProjection
- 二维投影是三维显示的基础,如果要将三维的物体显示在二维的电脑屏幕上,就必须经过投影变换。常见的投影变换有正交投影和透视投影,本例展示了正交投影在OPENGL中的实现。-2D Projection
Image-Processing-2
- 图像缩放:图像旋转:图像剪切:生成和应用仿射变换:findbounds函数的应用:makeresampler函数的应用:投影变换:计算图像的局部标准差-Image Zoom: Image Rotation: Image Cut: generation and application of affine transformation: findbounds function application: makeresampler function applications: projection t
Three-dimensional
- 计算机图形学中的三维变换,几何变换,包括平移、错切、对称;投影变换,包括平行投影和透视图-Three-dimensional computer graphics, transformations, geometric transformations, including translation, shear, symmetry projection transformation, including the parallel projection and perspective
ex_6_15
- 图像的一般线性变换,进行了一次仿射变换和两次投影变换-image
tybh
- 投影变换 计算机图形学 opengl图形学代码-Projection transform computer graphics opengl graphics code
gui-spa
- 实现MATLAB中的连续投影变换,实现特征变量的选择(Realization of continuous projection transformation in MATLAB)
ring_projection
- 自己写的基于圆投影变换实现DIC匹配,效果还不错(DIC Matching Based on ring Projection Transform)