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裁剪sutherlan-cohen
- 一个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm
OpenGL
- : NURBS 方法因其表示法的同一性、形状控制灵活性,在曲面造型和重构中具有重要作用. 该文通过分析,完 成了在MFC 中用OpenGL 实现NURBS 曲面的绘制及裁剪,为在逆向工程中实现基于型值点的曲面拟合和裁剪奠 定了基础.-: NURBS said because of the Identity Act, shape control flexibility. In surface modeling and remodeling plays an important role.
shiyan4
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (p
opengl-code
- 该文档是计算机图形学中编码裁剪算法的主要函数部分,可为大家使用,使用环境为VC。-it is opengl
CG
- 学计算机图形学所画的图形,有画线(DDA,中点,Bresenham),画圆(中点和Bresenham),填充(扫描线和种子),裁剪,Bezier曲线,动画,三维形体。-By painting computer graphics school graphics, a painted line (DDA, the mid-point, Bresenham), Circle (mid-point and Bresenham), filling (scan line and seeds), cut, B
Sutherland_Hodgeman_Clip
- OPENGL 多边形裁剪 基于S_H算法-OPENGL polygon clipping algorithm based on S_H
Cohen-Sutherland
- 程序运行Cohen-Sutherland线段裁剪算法 ,所用坐标系为笛卡尔直角坐标系. 起始状:用户输入所画线段的起点和终点坐标 结束状态:程序打印出裁剪以后的线段-Program runs Cohen-Sutherland Line Clipping algorithm, used for the Cartesian coordinates Cartesian coordinate system. Start-shaped: the user to enter the draw
netbeanjava__opengl
- 运用netbean环境,java语言,基于OPenGl的图像开发程序。实现图形的裁剪功能。-Netbean use of the environment, java language, based on the image development process OPenGl. Cutting function graphics implementation.
clip
- 一个比较简单的openGL裁剪程序,是把一个球裁剪到原来的1/4-A relatively simple procedure openGL cutting is to cut a ball to the original 1/4
Surtherland
- 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。-Using VC+ OpenGL to achieve a straight line cutting the coding algorithm, on the screen in a closed arbitrary rectangular cutting a straight line.
1111111111111111
- 个有OPENGL实验的一个裁剪算法,用的是 sutherland-cohen的算法-an experimental OpenGL is a cutting algorithm, using the Sutherland-cohen algorithm-OPENGL experiments which have a cutting algorithm is used in the sutherland-cohen algorithm-an experimental OpenGL is a cutt
include2
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
Opengl
- OpenGl实现的凸多边形裁剪任意多边形算法-OpenGl implementation of arbitrary polygon convex polygon clipping algorithm for
jianqie
- 图形学剪切实验,利用VC+OpenGL实现直线的裁剪算法。-jianqie
opengl
- 使用OpenGL实现DDA、中点画线法、Bresenham算法绘制;中点画圆法、Bresenham画圆算法;多边形扫描线转换算法;多边形裁剪--逐边裁剪法等计算机图形学基本算法。-Use OpenGL, DDA, the dotted line method, Bresenham algorithm to draw midpoint drawcircle, Bresenham circle algorithm polygon scan line conversion algorithm p
直线段裁剪
- c语言实现直线段裁剪的OPENGL实验报告。(sadaczxcsdawqweqweqweqwe)
OpenGL直线裁剪
- 通过鼠标左键控制,对矩形进行直线或者斜线的裁剪。鼠标右键恢复。(Through the mouse control, cut the rectangle)
图形裁剪 (1)
- 图形裁剪有两个例子,直线,圆,若有需要可下载(OpenGL development package contains the header file,.Lib file, if necessary, can be downloaded)
第三章 变换与裁剪
- Opengl PPt的教程,非常实用的复习资料!(变换与裁剪),内含源代码,实际应用opengl实现物体的显示,变换(Opengl PPt tutorial, very practical review materials! (transform and cut), containing source code, the actual application of OpenGL to achieve object display, transformation)
基于opengl的直线裁剪算法
- 用c++实现 基于opengl的二维直线的裁剪实现,可自行选择裁剪框,随机生成直线