搜索资源列表
PathFinder
- A*寻路算法,简单的寻路,吸附及半吸附寻路等算法实现
a_star_pathfinder
- A*寻路算法,多个例子,包括Blitz Basic和Visual C++两个版本
PushBox
- 推箱子游戏 为研究A*寻路算法的实现,编写了一个老游戏,希望对新手有所帮助。
A算法源代码
- A*算法是,最经典的寻路算法,广泛用于游戏人工智能领域。-A * algorithm is the most classic Routing algorithm, widely used in the field of artificial intelligence game.
A星算法 C#
- A星寻路算法
PathSearch
- 用C语言实现的A*算法,程序能实现机器人在地图上的自动寻路-Implemented using C language A* algorithm, the program can achieve the robot automatically find its way on the map
Maze
- 神奇的迷宫小游戏,包含有迷宫自动生成的算法,实现了“左手摸墙”算法,深度优先,广度优先搜索算法,以自动寻路。-Magic maze game maze includes automatic generation algorithm, to achieve a " left hand touching the wall" algorithm, depth first, breadth-first search algorithm to automatically find its
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second example, is very useful.
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third example, is very useful.
04Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第四个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the fourth example, the meaning of a good refe
AStart
- AStart寻路,老外的文档,本人收集整理。个人认为是目前最好的一份学习A星算法的资料。-Astart Wayfinding, foreign documents, I organize the collection. Personally think that the best are a study A Star algorithm information.
AStarpathfinder
- 简单的A-star寻路算法,给出了几种不同的地图,并得到正确的寻路结果-A-star a simple routing algorithm, are given several different types of maps, and the results of the correct routing
Astarfindpath
- 用A star算法来解决寻路问题,程序简单易实现。给定几种不同的地图进行验证,得到较优的路径-A star algorithm used to solve the routing problem, the procedure is simple and easy to achieve. Given several different maps to verify the path to be better
Astart_JAVA
- j2me手机游戏中自动寻路的实现方法。(A*算法)-j2me mobile game in the realization of automatic routing method. (A* algorithm)
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
Astar
- 一个写的不错的A星算法,进行了去锯齿处理做游戏寻路必备-A good write A Star algorithm, so the game must find the way
c
- A Star寻路算法 c语言实现 * 这段代码没有进行任何优化(包括算法上的), 但不意味我不知道该怎样优化它, * 它是为教学目的而做,旨在用易于理解和简洁的代码描述出 A* 算法在求最段路 * 径中的运用.-A Star pathfinding algorithm c language implementation
A-star
- A*算法,启发式路径搜索(星际,帝国等即时战略游戏中AI寻路)-A* algorithm, heuristic path search (Star, Imperial and other real-time strategy game AI pathfinding)
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
TestAstar
- A*寻路算法,可用于游戏中的寻路算法,我试过了,可以运行-A* pathfinding algorithm, can be used in game pathfinding algorithm, I tried to run