搜索资源列表
bookcode
- asp做的新闻系统,包括基本的模块,代码简单明了
BookCode
- Direct3D入门教程源代码非常合适入门初学者
BookCode
- 骨骼动画源代码 从.X文件原理剖析开始到制作各种动画 VC++/DirectX9.0实现
vc++bookcode
- vc++数字图像处理典型算法及其实现书本提供的全部代码资料,光盘内容
BookCode
- DSP嵌入式系统开发典型案例课后所有的例程,都是基于c或dsp汇编代码
BOOKCODE
- VC++ 高级编程技术-开发实例剖析一书中的源代码,适合矢量绘图开发者学习-\"vc++ advanced programming method -exploit examples introduce\" the code for this book,fit for the vector plot learner to study
real-time-bookcode(media)
- real-time(实时渲染技术DirectX)Media-real-time (real-time rendering technology DirectX) Media
BookCode
- 3D游戏程序设计入门代码分享,帮帮忙,我需要分来下载东西啊-3D game programming entry code-sharing, help out, I need points to download things ah
BookCode
- DirectX 9 3D游戏编程入门教程的源代码-DirectX 9 3D Game Programming Tutorial source code. . .
bookcode.tar
- 书籍princple and practices中的源代码,可以加深对书中内容的理解-The source code in book "Princple and practices", you can deepen their understanding of book content by this codes
profesionalc++bookcode
- book code for professional c++ (2005) e-book written by Nicholas A. Solter and Scott J. Kleper
bookcode
- linux中more的编程的2个C文件,可以用的,我上课用的-linux programming in more of the two C files, can I use class
bookcode
- linux编程中cp和who的编程,我上课的时候用的,是书上的代码,可以用的-linux programming programming cp and who, I used class is the code book can be used
bookcode
- linux编程中关于ls的编程,可以用的,我上课用的,书上的代码-linux programming programming on the ls can be used, I class used, the code book
BookCode
- 用于3d游戏开发,主要针对刚开始学习DirectX的朋友-programing
BookCode
- DirectX 9 3D游戏程序设计入门 [Introduction to 3D Game Programming with DirectX 9] 一书的所有源码-DirectX 9 3D game programming entry [Introduction to 3D Game Programming with DirectX 9] a book of all-source
BookCode
- 3D游戏程序入门随书源码。应用DirectX9.0图形库开发,包含各章节源代码。-Introduction to 3D game programming source code with the book. Application of DirectX9.0 graphics library development, each chapter contains the source code.
BookCode
- 3d游戏初级入门程序,适合3d游戏初学者-3d games primary entry procedures, 3d games for beginners
BookCode
- 本书是通往高级程序设计的桥梁,其中并不涉及初学者的内容,完全从实战出发讲述核心理论和程序设计!这就意味着没有把时间浪费在一些基础的概念,如初始化Direct3D或使用Windows的消息处理上,所以你需要预先了解一些关于Direct3D的相关知识。啊哈!不要立马想到放弃,我所谓的基础知识是很基础的内容,如初始化Direct3D,使用材质和纹理,操作顶点缓冲器。如果你己知道这些,那么就肯定已经做好了学习该书的准备。-This book is a bridge leading to high pro
DirectX-3D-HLSL-shader-part-bookcode
- 《DirectX 3D HLSL高级实例精讲》 书籍阴影部分 DX9.0c 学习参考- DirectX 3D HLSL advanced examples Jingjiang bookcode of the shader part.Used DX9.0c,for learning and reference.