搜索资源列表
L-System.F_tree
- 分形树的生成程序,用VC编程,有背景,可改变参数生成随机树和CAYLAY树-fractal tree formation process, with VC program, a background, can change the parameters generated random trees and tree CAYLAY
treerout
- 建立树,并对其进行前序.中序和后序的便利-established trees, and its former sequence. After the order and sequence of convenience
Little_tree_IE
- \"小树\" 是从 \"网际畅游 MyIE 3.2\" 发展而来的一款 以IE为核心的多窗口网络浏览器,支持多种文字界面。-"trees" from the "3.2 Wangjichangliu engine" developed from the IE section to the core of the multi-window Internet browser, which supports multiple language inter
Dynamic_Plant_VB
- VB实现的动态树木的代码,对想研究分形理论的学者们有作用。-VB dynamic trees code right to study fractal theory is the role of the scholars.
clustering_feature_tree
- Birch,是在1996年提出的。我做的是一个聚类特征树。-Birch, in 1996's. I am doing is a cluster of trees.
Delphi_1016
- 《Delphi算法与数据结构》源码 Delphi开发人员Julian Bucknall从实用角度为广大程序员提供了有关使用算法和数据结构的一个详尽的介绍。Bucknall先从算法性能的讨论开始,涵盖了诸如数组、链表和二叉树等内容。这本书强调了查找算法(如顺序和二分查找),另外也重点介绍了排序算法(包括冒泡排序、插入排序、希尔排序、快速排序和堆排序),此外还提供了有关的优化技术。不仅如此,作者还介绍了散列和散列表、优先队列、状态机和正则表达式以及诸如哈夫曼和LZ77等数据压缩技术。 随附光
AvlTree1
- av平衡树,上课的试验,大家可以学习一下。用JB的工程-av balance trees, the pilot classes, we can learn from this. JB works with the
Learn_OpenGL_3D_Programming
- 学OpenGL编3D游戏 随书源码 A01_OpenGL的程序框架 第1 章源程序 A02_OpenGL的基本图形 第2 章源程序 A03_OpenGL的组合图形 第3 章源程序 A04_摄像漫游 第4 章源程序 A05_开天辟地 第5 章源程序 A06_OpenGL中显示文字 第6 章源程序 A07_特殊的平面_树 第7 章源程序 A08_显示3D模型 第8 章源程序 A09_3D动画 第9 章源程序 A10_射击、爆炸 第10章源程序
91423036
- 关于叔祖 连表 树 二插数 的说明和解析 和详细的说明-even on the table Brother inserted two trees a few notes and analytical and detailed explanation
MLC21NT-C
- machine learning, accuracy estimation, cross-validation, bootstrap, ID3, decision trees, decision graphs, naive-bayes, decision tables, majority, induction algorithms, classifiers, categorizers, general logic diagrams, instance-based algorit
treedeep
- 这个程序包括了用队列建立树,并包含了对树的深度的求解。-this procedure, including the establishment of a cohort with trees, and includes the right tree for depth.
DrawDiguiTrees
- 该程序能够利用基本图元和递归算法,生成各种各样的树。可以是静态的,也可以是动态的。继续扩展,可以生成一片森林。-the procedure to use basic map and recursive algorithm to produce a wide variety of trees. Can be static or dynamic. Continue to expand, generating a forest.
xunkexitongdatastructure
- 这是一个利用数据结构开发的学生选棵系统,是基于数据结构!-This is a data structure used in the development of students trees election system is based on the data structures!
TipExplr
- Delphi树和酒店式的框架,很有用的一个小工具。-Delphi trees and the hotel-style framework, a very useful tool for small.
50402417
- 和树类似,图的遍历是图的一种主要操作,可以通过遍历判别图中任意两个顶点之间是否存在路径、判别给定的图是否是连通图并可求得非连通图的各个连通分量,但对于带权图(网),其最小生成树或最短路径都取决于弧或边上的权值,则需要有特定的算法求解。-and similar trees, graph traversal map is a major operation, Discrimination can traverse map between any two vertices existence trai
graphbfs
- 读图并输出图的邻接链表,输入两个结点,用广度优先寻找它们之间的最短路径并输出,并判断其是否是树,是否连通,是否有环,有要打印出来环.-interpret drawings and prints of adjacent chain, the importation of two nodes, with breadth between them priority for the shortest path and output, and a judgment whether it is trees,
tree_list
- 利用树视控件显示资源管理器风格的目录状结构-use trees as controls under the Resource Management style directory structure
win_vs_billboard
- 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click gen
LJTHREE
- 假设定义堆为满足如下性质的完全三叉树:(1)空树为堆;(2)根结点的值不小于所有子树根的值,且所有子树均为堆。编写利用上述定义的堆进行排序的算法,并分析推导算法的时间复杂度。-assumptions to meet the definition of reactor following the complete nature of the trigeminal tree : (1) Air trees reactor; (2) The root node is not less than the
48410
- This project attempts to implement a Database using B+Tree. The project has developed a DATABASE SYSTEM with lesser memory consumption. Its API includes simple SQL Statements and the output is displayed on the screen. Certain applications for which s