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jonathan_brenner
- 天空盒,地形,雪花, 昼夜变化,水,物理,一个fps游戏原型,要的速度-Sky box, topography, snow, day and night change, water, physics, a prototype of fps games, it is necessary to speed
gputerrain
- This demo is powered by ODE (Open Dynamic Engine), a physic API made by Russell Smith. Press the left mouse button to shoot on some boxes. ODE can do so much more than just box physics, check it out here: ODE-This demo is powered by ODE (Open Dynamic
raycar-src-2006-08-24
- 这是一个用ODE物理引擎做的赛车游戏小演示。用一个盒子和四个轮子做赛车。也演示了如何用capsule和raycast做几何边界检测来模拟在地面行走。FPS类型。-This is a small demo, showing how to build a race car using the ODE physics library, using a box and four rays for the car physics. It also shows how to build a "p
Box2D-open-source-version
- 一个物理引擎Box,模拟刚体,在C++环境下编译。-A physics engine Box, simulation of rigid body, in the C++ compiler environment.
matlabyouhuagongjuxiang
- 详细讲述了matlab优化箱的用法,语言,种类详尽,是数理系教学内部资料。-A detailed account of the use of matlab optimization box, language, types of detailed internal information is the teaching of Mathematics and Physics.
电梯模拟器设计
- 在本实验中,电梯模拟器外部结构图如下图所示,共有4层,分别编号为1,2,3,4。采用电机驱动电梯箱体的上升与下降等操作,当电机正向旋转的时候,电梯保持上升状态,当电机反向旋转的时候,电梯保持下降状态,而当电机停止转动时,电梯也保持静止状态。由于电机不具备自锁功能,即在一定的确定电压下保持静止状态,因此要在物理上采用某种措施保证电机上述功能的顺利实现。经查阅相关的资料,我们发现可以利用蜗杆涡轮传动系统来实现,见下图,这就是利用阿基米德蜗杆的蜗杆传动,它具有传动平稳,振动、冲击和噪声均很小,而且可获