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对于球体之间,球体和平面,球体和圆柱体的碰撞进行模拟。-Between the spheres, sphere and plane, sphere and cylinder to simulate the collision.
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建模
实现长方体 圆柱体 球体与机械臂的碰撞检测-Modeling Implementation rectangular cylinder sphere collision detection and manipulator
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本程序采用碰撞检测算法,检测运动小球之间、运动小球与其它平面或者柱体的碰撞,并作出相应的碰撞响应。-This procedure uses collision detection algorithm to detect motion between the ball, exercise ball or cylinder with the other plane collision, and collision response accordingly.
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OpenGL碰撞检测算法,运动的球与平面之间的碰撞,与圆柱之间的碰撞。-OpenGL collision detection algorithm, movement between the ball and the plane collision, the collision between the cylinder.
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使用opengl工具箱,采用C++语言,完成墙壁,柱体,小球的渲染,为做三维碰撞检测做进一步的准备。-The opengl toolbox to complete the wall, cylinder, ball rendering three-dimensional collision detection for further preparation.
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关于格子-玻尔兹曼的大量计算源程序,圆柱绕流,泊叶流,粒子碰撞等-About Lattice- Boltzmann' s a lot of computing source, flow around a cylinder, Park Ye flow, particle collision
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