搜索资源列表
IndexedBox
- direct3D图形得入门程序,这是第四个,接着在来-entry procedures, which is the fourth, and then to
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
sRGBTest
- ati的例子 RGBTest用vertex shader和pixel shader和 direct3d api-ati example RGBTest using vertex shader and pixel shader and Direct3D api
ShadowMap
- ati的例子 shadowmap 用vertex shader和pixel shader和 direct3d api-ati example shadowmap using vertex shader and pixel sh Ader and Direct3D api
DepthBias
- ati的例子 DepthBias用vertex shader和pixel shader和 direct3d api-ati example DepthBias using vertex shader and pixel shader and Direct3D api
ATI-9700-VideoShader-Demo-v1.2
- ati 图形处理的例子 用direct3d api -ati graphics processing using the example Direct3D api
AudioProcessor
- 语音 api 采集,录音,可设定采样率。directsound播放,基音分析,频域波形-voice api collection, recording, sampling rate can be set. Direct3D playback, pitch, frequency-domain waveform
FLIT
- 一个direct3d做的小程序,直接运行可以看到结果-Direct3D do a small program that runs directly see the outcome
BasicTriangle
- 该程序是基本三角形面的绘制,程序BasicTriangle.exe用来说明Direct3D图形渲染的基本方法,运行后,按下\"R\"键,将绘制一个三角形面.该三角形面内部的像素颜色根据顶点颜色进行漫反射,因此是一个颜色渐变的三角形面.-the program is a basic triangular surface mapping, procedures used to describe BasicTriangle.exe Direct3D graphics rendering the bas
VS_Light_Texture
- 利用Direct3D中的顶点渲染,光照合纹理映射,实现一架直升机动态旋转,光与影较好的结合。-use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
DirectX_3D_Coordsys
- <三维坐标系和几何学>介绍在使用“Direct3D立即模式”开发3d图形 程序时必须掌握的3d坐标的几何概念---DirectX 3D的左手坐标系。
ProgressiveMesh
- C#,Direct3D中使用Progressive Meshes控制细节级别-C# and Direct3D Progressive Meshes use control-level details
direct3d
- DX的C++库,开发游戏的好-DX C pool, developing a good game Wanton
SimpleD3D
- Direct3D入门的绝好东东。长度小的足以让你爽死。-Direct3D excellent entry of Eastern. Length small enough to let you Shuangsi.
BumpEathe
- 本代码为一个地表凹凸贴图实例,基于Direct3D.-the code for a bumpy surface textures examples, based on Direct3D.
AntiAliasingWithTransparency
- NVIDIA Direct3D透明反锯齿演示C++源代码,需要Geforce7系列以上显卡。-NVIDIA Direct3D transparent antialiasing demo C source code, Geforce7 series needs more graphics.
zfxcengine-0.1.0
- ZFXC是一款比较出名的3D游戏引擎。使用lua为脚本语言。图形模块用OpenGL和Direct3D开发实现跨平台。总之这个引擎很不错值得研究。-ZFXC is a relatively well-known 3D game engine. The use scr ipting language for the song. Graphics with OpenGL and Direct3D to achieve cross-platform development. In short, the
mydirectsound
- 一个基于directsound技术的混音程序,实现wav文件的混音-Direct3D based on a mix of procedures to achieve the mixing wav file
Direct3D_mesh
- Direct3D中使用网格模型------复杂的几何模型通常是由3D建模软体创建并保存到文件中。例如.x文件就是这样的一种格式,Microsoft Direct3D使用的网格模型都是载入这些文件中的对象。-use Direct3D mesh ------ complex geometrical model is usually 3D Modeling software creation and preservation of documents. For example. X document
Tutorial_29_Vertex_Shader_Position
- 本例展示了D3D9.0中使用顶点着色器(Vertex Shader, *.vsh)绘制的过程。 本例运行的软硬件环境: Visual C++ 7.0 Direct3D 9.0 盛崇山版权所有-the cases demonstrate the use of D3D9.0 vertex coloring (Vertex Shader. *. vsh) preparation process. The cases run the hardware and softw