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一个内存流播放的例子
- 一个内存流播放的例子,使用了DsPack和DX9- A memory flows the broadcast the example, has used DsPack and DX9
Direct90
- directshow 操作摄像头,请先安装dx9,指定vc6的Include和lib目录后进行编译。-directshow operating camera, installed dx9 post, designated vc6 Include the following lib directory and compile.
CBuilder_DX90_libs
- 在BCB下进行DX9开发的SDK包,系统Windows 2000 windows XP,C++ builder 6.0-under DX9 SDK development packages, windows 2000 system Windows XP, C Builder 6.0
dx91实例
- DirectX9 SDK开发的一个程序,它初始化了DX9系统并载入了3D模型。-DirectX9 SDK development of a procedure, it initialization of the system and DX9 included in the 3D model.
VoiceManagement
- 声音播放控制模块,非常基础的DX9编程,可以控制播放速度和音量大小-broadcast voice control module, the very basis of DX9 programming, players can control the speed and volume size
Videocap(1)
- captureIT的源代码,需要。net支持,配合capIT_demo使用,还需要DX9支持-captureIT the source code needed. Net support and cooperate with capIT_demo use, but also needs to support DX9
DXCapshot517
- 基于DirectShow的视频采集程序,MFC界面,根据DX9 SDK写了一个类,扩展性好-based on DirectShow video collection procedures, MFC interface According DX9 SDK was a category, scalability good
vodiocap
- 摄像头捕捉程序,有摄像头的朋友可以试试,采用DIREXTX,记得要在机器里装dx9-camera to capture procedures, the camera you can try using DIREXTX. remember to the machine installed dx9
grass
- 模仿大自然草的运动。用DX9编写,用泰勒公式逼近-mimic natural grass movement. With DX9 prepared with Taylor approximation formula
d3d9_game_programing
- 使用dx9进行游戏编程doc------Introduction to 3D Game Programming with DirectX 9.0 原著: Frank D. Luna -use dx9 game programming doc ------ Introduction to 3D Game Programming with DirectX 9.0 works : Frank D. Luna
filter20060808
- 一个过滤器脚本,需要DX9支持,欢迎测试,有问题告诉我-a scr ipt filters need DX9 support and welcome testing, and it is telling me
3dcode
- 3D游戏程序设计入门(DX9) 源代码 经典 基础-Introduction to 3D Game Programming (DX9) source code Introduction to 3D Game Programming (DX9) source code
dx9-code-example.tar
- dx9 sorce code example
ShadowVolume
- 使用vc2005+dx9实现的阴影,使用的是shadow volum算法,模板缓冲-Achieved using vc2005+ dx9 shadow, using a shadow volum algorithm, the template buffer
dx9.0sdk
- 可用在VC++6.0上的directx9.0sdk,-Can be used in VC++6.0 on directx9.0sdk,
using-VC6.0-to-load-DX9-model
- VC6.0下用DX9做的载入模型代码Load_X,有完整的工程文件-VC6.0 using DX9 to do under the load model code Load_X, a complete project file
final
- vc2008游戏编程学习……DX9.0C游戏编程学习。-vc2008 learning ... ... DX9.0C game programming game programming learning.
hge-dx9-video-flash
- HGE引擎修改。 1:dx8修改为dx9,帧率不做垂直同步,例子完整。 2:完美支持视频播放,创建视频纹理,可以随意使用。 3:添加雪花粒子系统类。 4:简单的视频滤镜,黑白、灰度。要修改代码才能看到,默认为无滤镜。 5:FLASH的支持,支持播放SWF。 注意:编译的可能会提示dxtrans.h文件找不到,解决办法注释掉该文件包含就可以!-HGE engine modifications. 1: dx8 modified dx9, not vertical sync frame, com
mydx
- 用dx9 重置 hge(dx8) 实现了 纹理 精灵 字体(please translate to chinese...)
CoolWind2DgameengineBeta1.1
- 简单好用的,基于DirectX 9.0c(DX9)的VB6游戏引擎——寒风(coolwind)2D游戏引擎。这个是2015年6月为止,最新的beta1.1版。(Simple and easy to use, based on the VB6 DX9 game engine- cold (coolwind) 2D game engine. This is far in June 2015, the latest version beta1.1.)