搜索资源列表
JOGLVertexBufferObjectDemo
- Netbeans JOGL implementation. Demonstrates Vertex Buffer Object facility of mesh rendering in OpenGL
glredbook-src
- opengl 红宝书,源码 JOGL版本-red book opengl jogl
3Dshijiemanyou
- 使用JOGL,创造一个3D的世界,在3D世界中漫游-Use of JOGL, to create a 3D world, roaming the world in 3D
taiyangxuanzhuan
- 使用jogl编程,模拟地球围绕太阳旋转以及月球围绕地球旋转的过程-Use jogl programming, simulate the Earth around the sun and the moon around the Earth rotation process
lesson01
- 创建一个OpenGL窗口: 在这个教程里,我将教你在Windows环境中创建OpenGL程序.它将显示一个空的OpenGL窗口,可以在窗口和全屏模式下切换,按ESC退出.它是我们以后应用程序的框架.-Port of the NeHe OpenGL Tutorial (Lesson 1) to Java using the Jogl interface to OpenGL.
lesson02
- 在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。-Port of the NeHe OpenGL Tutorial (Lesson 2) to Java using the Jogl interface to OpenGL.
lesson03
- 添加颜色: 作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。 -Port of the NeHe OpenGL Tutorial (Lesson 3: Colors) to Java using the Jogl interface to OpenGL.
jogl-1.1.2-pre-20080523-windows-i586
- 1.在keyBoardFunc()中加载键盘处理函数,在其中处理逻辑算法,如:+ -年/月。 2.在display中处理渲染算法,其中 太阳是不动的,就画在中央,而地球则在太阳的变换矩阵基础上再旋转并平移。 3.我使用了红色和蓝色来表现线框 的太阳和地球。 -1 in keyBoardFunc () to load the keyboard handler, in which the processing logic algorithms, such as:+- year/month
homework
- 一个用jogl写的画球体的代码,可以用鼠标控制球体的旋转-Draw a sphere with jogl write the code, you can use the mouse to control the ball' s rotation
com.wdc.GLDisplay
- jogl开发工具包工程代码 jogl开发工具包工程代码 -jogl jogl jogl jogl jogl jogl jogl jogl jogl jogl
MyJoglCanvasStep4
- canvas for JOGL with netbeans
OpenGL
- 使用java语言中的jogl库,做出3D效果的会跳动的蘑菇-Witten by java, using jogl library.
Java_OpenGL
- java和openGL,入门简单例子。主要是用jogl。想用opengl,但是想用java的人使用。-java and openGL, entry simple example. Mainly used jogl. Want to use opengl, but people who want to use java to use.
RPG
- a simple jogl game showing basic methods and basic movements
RoomFlooring
- a basic and simple jogl program with walls in it, showing collision detection
ex3-(1)
- a simple jogl based program showing movement in 3d space, free fly
jME3_materials
- jME (jMonkey Engine)是一个基于图形api的高性能的场景图,基本知识来源于David Eberly的3D game engine Design;jME使用java编写,是一个全特性的图形引擎,使用抽象层,可以使用多个图形系统进行渲染,现在LWJGL 和JOGL都可以实现了。jME为开源,可以在任何授权下使用,商业的或者非商业的都包括。-jME (jMonkey Engine) is a high-performance graphics-based scene graph
lesson03
- 添加颜色:作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。-Port of the NeHe OpenGL Tutorial (Lesson 3: Colors) to Java using the Jogl interface to OpenGL.
Jogl_nehe-source(1-48)
- jogl nehe教程实例源码,包括三维图形的绘制,文理绘制等。-jogl nehe tutorial source code examples, including rendering three-dimensional graphics, drawing, etc. Arts
jogl.util.gldesktop.jar
- its a jar file to AR related development it contains many classes projects everything