搜索资源列表
harly
- 建议在linux下运行,这个是个小丑模型,通过读取MD3来绘制,并且做出镜子的效果.运行方式:make (编译) ./md3 (运行) 按键控制: u(上肢动作变换), l(下肢变换动作)-proposed running under Linux, this is a clown model, MD3 to read through mapping, and make a mirror effect. Operation : make (compiler) ./md3 (run) but
jingzi
- poiiuytereertjkjkhlkjhjgfjkghkhdhtreteretrytuyiuiykuythrertrytukgkjh镜子效应,基于C++的基础上实现.-poiiuytereertjkjkhlkjhjgfjkghkhdhtreteretrytuyiuiykuythrertrytukgkjh mirror effect, based on the C on the basis.
d3d_code2
- 一个 D3D 写的小程序,利用 Ortho 视图实现了描准镜的效果。-Motion wrote a small procedure, and use Ortho View achieved describe mirror effect.
demo
- 图象处理是的经典实例。包括各种虑镜效果和其他效果-image processing is the classic example. Consider including mirror effect and other effects
GaborSimko
- The scene contains the following features a) Mirror effect b) An own stencil lighting effect c) Mesh and camera loader d) Bezier spline camera e) Tunnel f) Blending (Fade effect - color/picture, tunnel)
mirror
- 又是一款使用路径来生成动画的制作,投影效果的表现手法很有创意,值得向大家推荐; -also is a path used to generate animation production, the effect of the projector very creative ways, the opportunity to recommend;
image
- 采用双线性插值在vs2005下完成图像处理,实现哈哈镜效果-Bilinear interpolation image processing, convex mirror effect
acridine
- 如何创建镜面显示效果,它使用剪裁平面,蒙板缓存等OpenGL中一些高级的技巧。-How do I create a mirror effect, which uses cut-plane, such as mask caching OpenGL in some high-level skills.
vp_mirror
- 汽车后视镜效果在vp1.2里的实现,对于在vp2.0(vs2003)下需要修改代码,压缩文件中有说明-Automobile rear-view mirror effect at vp1.2 in the implementation, for at vp2.0 (vs2003) under the need to amend the code, compressed file that has
StencilMirrorDemo
- D3D中的模板缓存,实现一个镜子的效果,含源码-D3D in the stencil buffer to achieve a mirror effect, with source
StencilMirrorShadowDemo
- D3D中的模板缓存,实现一个镜子的效果,比国内且包含了阴影,含源码-D3D in the stencil buffer to achieve a mirror effect, and contains more than a shadow over the domestic, with Source
3D_Graphics_Sample_Programs
- 一些opengl程序,其中包括轨迹球、镜面效果、机器人-some opengl programs,inculdes arcball、mirror effect、robot,and so on.
jingmianxiaoguo
- D3D游戏开发 DirectX 9.0 游戏渲染 镜面效果-D3D Game Development DirectX 9.0 games mirror effect rendering
mirror
- 一个vrml实例,制作了镜子的效果,值得大家进行参考。-A vrml instance, produced a mirror effect, worth the reference.
3DGameEngine
- 01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M1
StencilMirror
- directx9.0 镜面效果 VC++6.0环境-directx9.0 VC++6.0 environment mirror effect
Mirror
- 图行中有个内容是镜像效果,这是个基于DirectX实现镜面效果的程序。-Graph line a content is mirror effect, this is a realization based on DirectX mirror-like effect procedure.
mirror
- 利用openCV实现图像镜面效果,输入为灰度图,运行完后合为一幅图-Use of openCV image mirror effect the input grayscale, run after together for a map
Stencil-Mirror
- 基于Direct3D 9.0 的一个绘制镜面效果的程序源码。-Direct3D 9.0 based mirror effect of a drawing program source code.
mirror
- 本程序使用OpenGL的stencil buffer实现了一个3D的镜面效果。-The program implement the mirror effect using the stencil buffer concept of OpenGL.