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ogre1
- Ogre面向对象图形渲染引擎,是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用,本例程为ogre学习的基础程序,里边实现了ogre简单效果-Ogre object-oriented graphics rendering engine is a development in C++ scene-oriented, flexible 3D engine, it is designed to allow developers to m
wasd
- 这是3D图像编程OGRE的一个例程,是通过键盘WASD来控制人物的移动与旋转。-This is a OGRE 3D graphics programming routines, through the keyboard WASD to control character movement and rotation.
OgreMFCBaseMdiView
- ogre与MFC结合的例程非常有用,这样的例子不多-MFC ogre with a combination of useful routines
3d引擎Ogre骨骼动画例程
- 3d引擎Ogre1.81骨骼动画例程,含详细注释,便于学习。安装了Ogre1.81的SDK并配置好可运行
nedmalloc-v1.10_beta3
- nedmalloc是一个跨平台的高性能多线程内存分配库,很多库都使用它,例如:OGRE.现在我们来看看nedmalloc的实现 (以WIN32部分为例) 位操作-nedmalloc is a VERY fast, VERY scalable, multithreaded memory allocator with little memory fragmentation. If you re running on an older operating system (e.g. Windows XP