搜索资源列表
CG
- 学计算机图形学所画的图形,有画线(DDA,中点,Bresenham),画圆(中点和Bresenham),填充(扫描线和种子),裁剪,Bezier曲线,动画,三维形体。-By painting computer graphics school graphics, a painted line (DDA, the mid-point, Bresenham), Circle (mid-point and Bresenham), filling (scan line and seeds), cut, B
include
- 直线生产算法,理解基本图形元素光栅化的基本原理,掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。-Straight-line production method, understanding the basic graphic elements of the basic principles of grating, have a basic graphic elements rasterization algorithms, the use of OpenGL to
20091227linedda
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
DDA
- dda算法实实现画线,并且是用c++和OpenGL实现的。-DDA to plot a line,to apply with the c++ and the opengl!
openGL
- 此程序的功能是实现基本的openGL中的画线算法,总共有四个算法。DDA画线算法,中点Bresenham算法画直线,改进Bresenham算法画直线以及 四分法绘制椭圆-Feature of this program is to achieve the basic openGL draw lines in the algorithm, a total of four algorithms. DDA line drawing algorithm, Bresenham midpoint line d
lab-3
- OPenGl实现直线DDA算法和中点画线算法,以及Brehensam算法-OPenGl DDA algorithm for straight line and the dotted line algorithm, and Brehensam algorithm
3
- DDA和Bresenham算法画直线 基于OpenGL-DDA and Bresenham algorithm for drawing a straight line based on OpenGL
opengl
- 使用OpenGL实现DDA、中点画线法、Bresenham算法绘制;中点画圆法、Bresenham画圆算法;多边形扫描线转换算法;多边形裁剪--逐边裁剪法等计算机图形学基本算法。-Use OpenGL, DDA, the dotted line method, Bresenham algorithm to draw midpoint drawcircle, Bresenham circle algorithm polygon scan line conversion algorithm p
MyDraw
- OpenGL DDA画线功能实现 八个区域的画线-OpenGL draw line
dda1
- opengl及VS2010的vc编程,编写的DDA算法,实现构造直线-opengl DDA algorithm to construct a straight line
DDA_Line_Opengl
- DDA Line with Opengl
DDA
- 两种生成直线的方法Bresenham画线 对于opengl初学中很有帮助-Two methods of generating line Bresenham line drawing for the OpenGL beginner very helpful
dda line drawing
- dda line drawing program using opengl
OpenGL_straight-line
- 基于opengl的直线画法,包含DDA画线法、中点画线法和Bresenham画线法-Based on opengl drawing a straight line, including DDA line drawing method, the dotted line method and Bresenham line method
openGl-draw-a-straight-line
- openGl实现的DDA,中点和Bresenham算法画直线-openGl , DDA, the midpoint Bresenham algorithm and draw a straight line
DDA
- 用OpenGL绘制DDA直线:两点确定一条曲线,即用鼠标点两点使-DDA draw a straight line with OpenGL: two points determine a curve, that makes two points with the mouse
DDA
- 用opengl通话DDA画线算法画直线~-OpenGL call DDA line drawing line.
DDA
- 基于openGL的代码,在VS2010上实现 1.直线的DDA算法 2.直线的Bresenham算法 3.圆弧的生成算法 -OpenGL code based on the realization VS2010 1. DDA line algorithm 2. Bresenham line algorithm 3. Arc generation algorithm
DDA
- DDA Line Drawing without OpenGL in C-DDA Line Drawing without OpenGL in CPP
opengl 3种函数画线
- 使用opengl画线,dda算法,中点算法,bresenham 算法,右键菜单实现线段颜色粗细的选择(Use OpenGL line, DDA algorithm, middle point algorithm, Bresenham algorithm, right key menu to select the color of line segment)