搜索资源列表
Shear-Warp
- 医学图像体绘制重建方法有Shear—warp,Splatting和Raycasting算法。.Shear.warp 算法是目前前最快的体绘制方法,本文介绍了其实现原理及方法
c-ray-v1.1.tar
- C-ray is a volume raycasting software optimized for Cell Broadband Engine. It is aimed at achieving interactive volume rendering on a very large volumetric data by taking advantage of all the strong features of the Cell B.E.
vvis-0.2.tar
- vvis a volume rendering program providing several display algorithms like the texture method, shear-warp, and raycasting.
MC_Raycasting
- 关于三维重建算法原理的一个小论文,包括MC,RayCasting算法的分析。
ray(2)
- Raytracing Algorithm Implementation by C and OpenGL
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
xbxtexture1
- 用硬件三维纹理映射的算法来绘制数据体。用的是VC6.0和opengl-Hardware texture mapping using three-dimensional mapping of the algorithm to data volume.
Visualization
- 使用raycasting方法实现单位球的绘制,以达到数据可视化的效果-Methods used to achieve the unit ball raycasting drawing, in order to achieve the effect of data visualization
RayCasting
- This qt based example of using qgraphicsview class in your graphics framework example-This is qt based example of using qgraphicsview class in your graphics framework example
ProjetIMAv5repack
- Raytracer in C++: Rasterization, Raycasting, Raytracing, Bump mapping
labdemo2
- Raycasting example made by Ken!
raycst
- A raycasting engine for real-time 3D rendering
DevSample_RenderVolume
- raycasting algorithm
OgrePhysX0.4
- Features: - PhysX initialisation - bind scene nodes or other "PointRenderable" implementations to actors - mesh cooking - raycasting - destructible objects I will probably implement more features in the future, but the main idea is to
main
- vtk volume raycasting
10.1.1.121.304
- Real-time volume rendering with hardware-accelerated raycasting
raycasting
- update Player for Embedded Linux.
RayCasting
- 基于opengl实现的体绘制算法--光线投射算法(ray-casting),程序主要为ray-casting的实现程序。-On opengl achieve volume rendering algorithm- ray-casting algorithm (ray-casting), the program mainly for ray-casting the realization process.
test
- 物理运算引擎是一个可伸缩的多平台游戏物理解决方案支持范围广泛的设备,从智能手机到高端多核cpu。而物理运算引擎SDK设计主要是为游戏开发者,也被研究人员,教育工作者,和模拟应用程序的开发人员需要实时性能和健壮的行为。特性包括离散和连续碰撞检测、形状和raycasting清洁工,解决刚体动力学、流体、和粒子,以及车辆和角色控制器。-PhysX is a scalable multi-platform game physics solution supporting a wide range of
RayCasting-opengl
- opengl实现的体绘制算法 光线投射算法,本程序提供了数据生成接口,以及已经生成好的测试数据。-opengl achieve volume rendering algorithms- ray-casting algorithm, this program provides data generation interface, and have generated good test data.