搜索资源列表
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
shader
- 一个glsl着色例子,包括五个球体的glsl着色-A glsl shader examples, including five sphere glsl shader
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
ShadowMapWithglsl
- 用GLSL shader 语言做的shadowmap-glsl shadowmap
OpenGL_App
- shader编程实用框架,用于3D编程,对于常用shader 编程人员很实用,不用进行繁琐的搭建shader 框架-the frame for the glsl,is used to 3D
GLSHv2.0.tar
- 非常好的GLSL脚本解释器,适合OpenGL Shader 开发-Very good GLSL scr ipt interpreter for OpenGL Shader Development
CIRLGPUGLSLGeometryShaderTutorial
- CIRL GPU GLSL Geometry Shader Tutorial.rar
GlSl-OpenGLShadingLanguageAndresources
- 没什么好说的,shader一般没人上传,我就上传个吧,为了opengl的各种阶段的学习 源码-no execuse ,the opengl shading language for every one who learn the glsl resources
GLSL
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言。这是一个简单的GLSL着色器程序。-OpenGL shading language (GLSL- OpenGL Shading Language) is used in the OpenGL shader programming language. This is a simple GLSL shader program.
GLSL_Tutorial
- 该文档包括GLSL(GL Shading Language)的着色器的2个部分:Vertex Shader(顶点着色器)和Fragment(片断着色器)。-The document includes GLSL (GL Shading Language) shader in two parts: Vertex Shader (vertex shader), and Fragment (fragment shader).
ex-bulge
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
shallows-0.91
- Glsl programming shallow shader example, compilable on windows and linux platforms.
G-OpenGL-Shader-
- GLSL的图像边缘提取。。。。。OPEGNGL。。。。着色语言-Edge Extraction of image on GLSL
glsl-optimizer-master
- GLSL优化算法,用c++语言编写,适合学习计算数学的和工科类的运用-GLSL optimizer A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant foldi
a-shader-to-stroke
- 用GLSL做了一个可以描出物体的边的shader。对物体模型的每一个面算出与镜头方向的夹角,夹角小到一定程度的时候描出边。附录像。-A shader to stroke by GLSL.
shader
- This file improve how to load shaders using GLSL and OpenGL
Unity3d-Shader-of-ShaderToy
- 如果你还没听过ShaderToy,那你就真的错过了一个很好的shader学习网站。我是在群里有一次听到小伙伴们提到这个网站的。点进去就会发现里面有很多很绚 丽的shader展示。 说简单点,这个网站是专门让人们分享和编写GLSL的pixel shaders的。换句话说,里面那些绚丽的效果仅仅依靠pixel shaders就可以完成了(当然还有纹理和模 型的配合,如有不对请指出),是不是很强大?里面的强人很多,就像头脑风暴一样,让你一次次发出惊叹,原来还可以这样做!但是,这里面也蕴含了
shaders
- shader for simple gals to work
GLSL-noise
- 提供生成噪声的函数,在shader中实现(A function that provides generating noise is implemented in shader.)