搜索资源列表
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
fbo-gs
- 在现在GS引用还不普遍时,这是很难得的关于FBO和Geometry shader联合使用的DEMO
morph
- 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects. MorphVS. Check out morphing vertex shaders put to good use in this demo.
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
Shaders
- POWERVR OpenGL ES SDK的3D demo shaders,展示了著色器可以實現的效果-POWERVR OpenGL ES SDK for 3D demo shaders, shader shows the effect can be achieved
SkeAni
- ./SkeAni/Src 源程序。SkeAni.cpp 和 SkeAni.h 是 SkeAni 的核心源程序。 skeani.vsh 是 Vertex Shader 源程序。其它文件是 D3D SDK 附带的 D3D 程序框架。 ./SkeAni/Prj VC6.0 项目文件。 ./SkeAni/Bin 已经编译好的 SkeAni.exe。注意要正确执行 SkeAni.exe, 模型文件 modal.saf 和 Vertex Shader 文件 skeani.vsh
HDR-DEMO
- HDR的实现 里面包含了大量Shader-Implementation of HDR Shader which contains a large number of
shader
- 一个demo程序,演示了怎么用opengl ARB shader。-shader, opengl, ARB
water
- opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
AndroidOpenGLVideoDemo-master
- 这个示例程序使用OpenGL将video渲染到TextureView上,这样你可以通过OpenGL的shader应用在video的播放过程中,产生想要的特效-This is a demo for using OpenGL to render video to a TextureView. With this you can use OpenGL shaders for video effects during playback
morph
- 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects.MorphVS. Check out morphing vertex shaders put to good use in this demo.
JavaShaderTexture
- Android opengles shader demo
VertexLit
- Unity Shader Demo(顶点光照)(Unity Shader Demo(vertex lit))
Skybox
- Unity Shader Demo(天空盒)(Unity Shader Demo(skybox))
Hatching
- Unity Shader Demo(素描算法)(Unity Shader Demo(hatching))
PostProcessBloom2
- Unity Shader Demo(后处理bloom)(Unity Shader Demo(bloom))
PostProcessEdge
- unity shader demo(边缘检测)(unity shader demo(edge detect))
GLESPlayground
- iOS的OpenGL ES 3.0试验Demo。涵盖了OpenGL ES从创建顶点数据、VAO、Shader到最终渲染的全过程,并且GLSL使用3.0版本。可作为OpenGL ES的入门Demo