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弹跳球体
- 弹跳球体,这个演示不仅仅表现了一个球体的简单弹跳过程,主要的还是向大家提供一个真实球体的制作方法:注意球体表面的光泽以及阴影。-bouncing ball, the demonstration was not just about a simple bouncing ball in the process, or to provide you with a real ball production methods : Note ball in the sunlight and shadow.
91458fb
- 欣雨网络私服发布程序V6.5版本 本程序是一套私服实时发布程序,私服业主可以匿名发布自己的私服,随着功能的完善-network hacker procedures V6.5 release version of this program is a set of procedures for issuance of real-time artists, artists anonymous owners can launch its own shadow, with the function o
一种基于点光源的三维阴影的实时生成算法
- 一种基于点光源的三维阴影的实时生成算法-A source from the shadow of the real-time 3D Algorithm
soft_shadows_ati_v2_0_src
- NV发布的关于REAL TIME SHADOW算法的ATI 显卡版,关于体积阴影的具体算法
realTimeShadow.rar
- 在directX中,生成场景中实时阴影效果,In DirectX, the generated scenes in real-time shadow effects
vsm_demo
- Variance Shadow Maps 实时软阴影程序代码demo-Variance Shadow Maps in real-time soft shadow demo code
alite
- AlphaControls lite版本 8.02 漂亮的界面控件-AlphaControls 2013 -------------------- The Library contains skinning tool for Borland Delphi 5..XE3 (x32/x64) and C++ Builder 6..XE3 TABLE OF CONTENTS --------------- Overview Demonstration P
ResearchOnKeyTechnologiesOfRobustFaceTrackingSyste
- 鲁棒人脸跟踪系统学位论文;提出了一种两阶段的光照均衡的方法来消除单幅图像中的各种阴影包括模糊阴影,投射阴影等 根据快速的Adaboost 训练框架,本文提出了一个实时的鲁棒人脸检测算法 提出了一种基于在线实值boosting 的方法来处理人脸在跟踪过程中发生的外貌变化;实现了一个基于以上模块的完全自动化的人脸跟踪器-Robust Face Tracking System dissertation proposes a two-stage light-balanced approach to t
testnight
- 这个例子告诉你2d Arpg游戏中的动态阴影如何生成,非常真实-This example you tell 2d Arpg Games in the shadow of how to generate dynamic, very real
ShadowDetecting
- 自适应背景下RGB.HSV阴影检测的方法及实时性比较-Adaptive background RGB.HSV shadow detection methods and real-time comparison
shadow3
- 提出了一种室内静止摄像机条件下的运动目标检测和阴影抑制方法。该方法采用一种自适应的背景估计方法来实时更新 背景,用基于概率分类法检测运动目标,并在联合HMMD色彩空间和光度特征来抑制阴影之后,用Sobel边缘检测来修正运动目 标。实验结果表明,该方法能够有效地检测运动目标和抑制阴影。 -An indoor stationary camera under the conditions of moving target detection and shadow suppression m
openglShadow
- 阴影在图形学领域越来越被人们认识,代码演示了实时阴影渲染的处理-Shadow in the graphics field has been growing awareness of the code shows the processing of real-time shadow rendering
Real-TimePerspectiveOptimalShadowMaps
- 实时阴影优化。还是关于shadow mapping的。这种方式容易实现,但是需要优化-Shadow mapping is perhaps the most pervasive method for creating convincing shadows in computer graphics. However, because it is an image-space algorithm it must contend with aliasing issues caused by
Simple-shadow-volumes
- 简单的 阴影体光照实现,带骨骼动画模型,实时绘制-Simple realization of the shadow body of light, with model of skeletal animation, real-time rendering
Real-Time-Image-Sketch
- 提出了一种实时的图像素描风格化算法.根据素描以及人眼视觉的特点,利用人眼对颜色差异的敏感程度来勾勒图像的轮廓,并依据图像光感强度产生的重要性图来控制渲染素描风格画的阴影纹理,使得生成的素描 风格画具有良好的艺术效果.与已有方法相比,该文算法不需要人工交互,生成的素描视觉效果更好,在速度上能达到实时. -Proposed a real-time image drawing style algorithm, according to drawings, and the characteris
shadow
- 这是一个在三维场景中实现实时阴影的例子。对游戏开发的初学者有一定的帮助-This is a three-dimensional scene in real-time shadow example. The development of the game will certainly help beginners
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
real-shadow-master
- 这个插件可以创建非常真实的阴影效果。非常适合做demo或者首页。-This plug-in can create a very real shadow effect. Very suitable to do a demo or Home.
Shadow
- 游戏引擎中的实时阴影制作效果源码,效果真实感强-Game engine source real-time shadows produced results, the effect of the strong sense of reality
Shadow-Mapping
- vc 6.0环境下实现的阴影贴图算法,可以实现阴影效果的实时绘制。-shadow maps algorithm vc 6.0 environment to achieve, you can achieve real-time rendering shadow effect.