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- 矩阵变换,投影,消隐,渲染(只是由光线与平面的夹角来确定平面的亮度).最后分别通过FLASH,CANVAS(FF),VML(IE)显示出来. -Matrix transformation, projection, culling, rendering (only by the light and the angle between the plane to determine the brightness of the plane). Finally respectively, through