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sphere22
- 1,用经线和纬线画出一个三维球体,经线用不同的颜色表示,用帧交换技术实现球体的转动 2,在球体外部画1-3个小球,实现大球转动的同时,小球绕大球转及速度交互可调 3,考虑设计通用程序,实现小球的个数大小旋转的轨迹-one with warp and weft, paint a three-dimensional sphere, warp with different colors, Frame switching technology used to achieve the rotati
PrintGL_Fietiger
- 说明: GL Print.rar是一个比较常见的OpenGL的打印代码,在CodeGuru上有的,我在它的基础上面做了一点点改动,就是将CGLobj当成了View的一个成员,原来他们之间存在继承关系.效果相同. Ch4.rar是一本书上面的一个原码,没有打印功能.但是他设计的类比较好(个人观点)所有的绘制功能是在COpenGLDC里完成的,而视图的投影视口的变换等是由一个照相机类完成的,以至于我现在还不知道怎么回事,只管用就是了. NewGL.rar 的我结合上面两者改写
TwoColorBalls
- 彩票双色球预测算法代码,需要往期开奖历史数据作为参考!-Loans lottery prediction algorithm code, the need to view historical data as a reference data!
Billiard
- 三维台球游戏,屏幕上场景中显示的静态对象有一个球桌和四周的墙壁,动态对象有放置在球桌上的2个球和1个球杆,用户与三维场景可以交互。-Three-dimensional billiard games, the screen showed scenes of the static object in a table and around the walls, dynamic objects are placed in the table of two balls and a club, the us
screen_balls1
- It i a simple moving ball screensaver, in which two balls are bounchback from the wall of the console.
EnvironmentMapping
- 一个利用OpenGL的编写的动态图形效果:两个球体围绕水银镜面圆球做不同半径的旋转,且两个球大小随旋转产生变换,背景生动有良好视觉效果-Prepared using OpenGL, a dynamic graphical effects: two balls of mercury around the mirror-ball do different radius of rotation, and the two balls the size of transformation with the
twoballrotate
- VC++opengl实现一个球绕另一个球旋转-vc++ with opengl to realize two balls
collision
- two balls collision using matlab
PhysicsforGameDevelopers
- 在游戏开发中,应用正确的物理定律可以逼真地模拟游戏中任何弹跳、飞行、翻滚、滑行或非静止的物体,以建立令人注目且真实的游戏、动画内容。 本书从基础讲起,借助形象的范例程序,介绍了如何在游戏开发中加入物理真实性并丰富游戏内容,使游戏更加灵活生动。全书共分三部分。第一部分是复习基本概念及讨论刚体动力学的机械力学初级课程;第二部分将这些问题应用到现实生活的问题上,例如抛射体、船舰、飞机和汽车;第三部分介绍即时模拟器并示范了如何将其应用到游戏开发中。 对于希望增加物理真实性的游戏开发人员,本书乃绝
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
201003
- vc++6.0和OpenGL编写的3D桌球,可以个人玩8球或9球也可以两人玩8球或9球。-vc++6.0 and OpenGL 3D billiard prepared, you can personal play 8 ball or 9 ball can also play 8-ball or 9 two balls.
Moving-Balls-screensaver
- It is a simple moving ball screensaver, in which two balls bounce back from the wall of the console.
xiaoqiupengzhuang
- 小球碰撞,两个小球通过设定不同速度实现无摩擦碰撞的程序-Ball collision, two balls at different speeds through a set of procedures to achieve frictionless collision
RebounceBall
- 实现了球体是在左上角点以随机角度发射,遇到墙壁后反弹,并且两球相撞后会反弹。-Sphere is in the upper left point emitted at random angles encountered a wall after a rebound, and two balls after the collision will rebound.
screenpro
- 简单的屏幕保护软件,用MFC编写,适合MFC初学者使用。界面上两个球碰撞移动。-Simple screen saver software written using MFC for MFC beginners. The two balls collide mobile interface.
Two-ball-collision-trajectory
- 先画出两个小球,再根据参数设置让两小球进行碰撞试验-Firstly,it draws two balls, then according to the parameter settings let two ball impact test
Two-ball-collision-experiment
- 利用编译Java游戏类知识,画出两个小球,然后进行碰撞试验-Using the compiler Java game knowledge, it draw two balls, then crash test
pathplan
- 产生两组小球,每组小球有不同的目的地,两组球同时出发,相遇并互相碰撞最终到达终点。-Produce two small balls, each ball has a different destination, two balls on the same flight, meet and collide with each other eventually reach the end.
ThreadCreat
- MFC 创建两个线程,实现两个小球在固定区域中运动,来演示多线程-MFC creates two threads that allow two balls to move in a fixed area to demonstrate multithreading
3.球钟
- 球钟问题描述:球钟是一个利用球的移动来记录时间的简单装置。它有三个可以 容纳若干个球的指示器:分钟指示器,五分钟指示器,小时指示器。若分钟指示 器中有2个球,5分钟指示器中有6个球,小时指示器中有5个球,则时间为5:32。(Ball clock problem descr iption: the ball clock is a simple device that USES the ball to record time.It has three Indicators for severa