搜索资源列表
fc
- 通过Atmega16单片机调试FC双排15针游戏手柄的c语言程序,开发环境为icc-avr及avr-studio-FC Atmega16 microcontroller debugging through 15-pin game controller double c-language program development environment for the icc-avr and avr-studio
nunchunk
- 使用i2c-dev 从smbus读取wii游戏手柄nunchunk数据,根据读取的x-position , y-position位置,画轨迹,改变颜色,刷新屏幕-Using i2c_dev.h to read data from nunchunk and draw the trajecty of it.Change color and refresh the screen. Z and C button are pressed to exit the program
samplingPWM(2)
- 1ms定时中断手柄、速度档、电流采样数据采集->计算速度给定->换算占空比->PWM输出-1ms timer interrupt controller, the speed profile, current sampling data collection-> calculate the speed reference-> conversion duty cycle-> PWM output
1.2.9-vcSDL
- 是一个用来写多媒体软件源码的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏源码与模拟器源代码。-Is a software source code used to write multi-platform multimedia library, usually through a multi-platform audio, keyboard, mouse, joystick, 3D OpenGL
camera82
- 自己编写的小程序,同时实现摄像头捕获、串口调试、手柄按键捕获以及速度仪表反馈-I have written a small program, while achieving the camera to capture, serial debugging, capture and handle the speed meter keys Feedback
PS2USB-v2
- mega手柄 vusb to ps2 -mega handle vusb to ps2
Sample
- 主要是由玩家所控制的人物或角色根据周围环境的变化,利用键盘或者手柄、鼠标的按键做出一定的动作,如移动、跳跃、攻击、躲避、防守等,来达到游戏要求的相应目标,一般是为了过关。-Is mainly controlled by the player character or role changes according to the surrounding environment, the use of keyboard or joystick, a mouse button to make a cer
turbo
- 主要是对于游戏手柄中按键连发Turbo功能的处理,源代码非常完整,非常适合对于游戏手柄开发的人员。-Primary key for the game handle the Turbo feature bursts of treatment, complete source code is very well suited for the game handles the development of staff.
handset
- 利用硬件描述语言vhdl模拟实现与9针ps2手柄的串行通信,完成手柄输入信号的采集。-Vhdl simulation using hardware descr iption language to achieve ps2 with 9-pin serial communication handle, the handle to complete the input signal acquisition.
Joystick
- 一个获取并展示手柄输入信息的例子,同时还涉及如何区分xinput手柄和DirectInput手柄-the joystick sample obtains and displays joystick data
RectTrackerTest
- 带6个可调整手柄的矩形橡皮工具实现程序,类似QQ截图使用的橡皮工具,学习参考挺好的。-Adjustable handle with 6 rectangular eraser tool to achieve the program, similar to QQ screenshot using the eraser tool, very good learning reference.
joystick
- 一个游戏杆手柄模拟软件键盘按键的软件,适合一般手柄-A joystick simulation software keyboard key
tank
- 这是我们小时候最喜欢玩儿的手柄坦克游戏,这里再现其中的程序数据-This is a game about tank,which was the game that people most like in their childhood!
directx3d
- directx 易语言开发文档 DirextX是一款微软公司出品的比较好的二维图形制作工具,易语言也提供了个DirextX支持库。本文将介绍如何使用这个DirextX支持库来制作应用程序。DirextX的优点就是画图片的速度快,操作基本上是非常方便的,包括可以使用控制手柄进行游戏的编程。除了广泛应用于游戏编程之外,其实,它也可以应用于大图片的快速显示运用,如地理信息系统等。DirextX支持库的特点是,先在后台画好图,然后再显示到前台来,这是DX的基本方法,大家只要了解了,就可以进行下面的学习了
JSTHID
- 基于windows CE 平台的游戏手柄驱动,支持通用USB手柄,给予HID类,把手柄映射成为键盘,可以通过调整映射表的SC和VK映射不同的按键键值。-Joystick driver based on windows CE, support the generic HID usb joystick. mapped the joystick as a keyboard, you can map the button into different keyboard keys by modifying
MMA7260
- MMA7260用于摩托车和汽车防盗报警器,遥控航模,游戏手柄,跌倒探测,硬盘冲击保护,倾斜角度测量,电梯安全监控等需要测试加速度的地方-The MMA7260 for motorcycle and automobile anti-theft alarm, remote control model aircraft, game controller, fall detection, hard drive shock protection, tilt angle measurement, eleva
GameControl
- 测试游戏手柄电机控制-Test gamepad motor control-----------------------------
2009062712562100001
- 主要介绍游戏手柄在vc程序中的应用,以及在vc中使用游戏手柄库开发界面-Introduces the game controller vc program, as well as the vc game controller database development interface
shoubing
- 主要实现手柄的功能,分为手机端和电脑端,电脑端用java编写,手机端用Android编写-To handle is divided into the mobile terminal and PC, computer terminal to write with java mobile terminal to write an Android
mask
- 很方便的实现了鼠标拖拽、缩放功能,在对象四周会出现8个手柄,进行操作。-move、zoom a object with mouse.