搜索资源列表
zhe
- 图形学消隐实验,*方案1上下旋转,只显示可见面,函数说明:void Project(float X,float Y,float Z) 功能:根据透视或平行投影将三维点进行投影变换 入口参数:float X,float Y,float Z 返回参数:无(void)-graphics blanking experiment, * a program next rotation, only to be met, function : void Project (float X, Y flo
TransGraphics
- 建立正方体的数据模型;编写应用程序,利用菜单和键盘结合的方式完成对正方体的进行移动、比例和旋转变换,并显示透视或平行投影结果。-The establishment of the data cube model write applications using a combination of menus and keyboard to complete the cube to move, scale and rotation, perspective or parallel projectio
OpenGL
- 在OpenGL中实现三维观察,透视投影,正交投影等功能,并用键盘控制。-Three-dimensional observation in OpenGL, perspective projection, orthogonal projection functions, and keyboard control.
Cube
- 利用矩阵来实现世界坐标系到观察坐标系的变换,观察坐标系到屏幕坐标系的变换,通过输入视点坐标来从不同角度观察立方体的透视投影所形成的图形,适用于初学者,-Using matrix to achieve world coordinate system to transform the coordinate system to observe, observe coordinate system to transform screen coordinates to observe perspectiv
GL_project3
- openGL三维观察相关实现。主要有OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换。-implementation related to OpenGL 3D viewing, including perspective projection,orthogonal projection, switch between them,and viewpoint changing via camera motion.
glutEx5
- 一、实验目的和要求 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 二、实验内容和原理 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: “桌子和茶壶的正投影和透视投影” 可以使用键盘改变camera位置与观察方向 (按键为a
3
- OpenGL绘制桌子和茶壶,添加键盘对茶壶的控制,主要是茶壶沿着桌面的平移操作和茶壶绕自身轴的旋转操作 实现透视投影和正投影之间的转换,使用键盘移动观察相机-OpenGL drawing table and teapot, add keyboard control of the teapot, mainly along the teapot and tea desktop panning rotation around its own axis operation to achieve per
glutEx5
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -On the basis of model transformation experiments, by implementing the following experiments, master OpenGL three-dimensiona
slant-correctaperspective-project
- 此程序用于图像的倾斜校正,将经过矫正的图片透视投影,能很好的运行,请大家试用,有问题探讨哦。-This program is used for image skew correction, will be after correction of perspective projection images, can be a very good run, please try and have a problem to explore.
lab3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -On the basis of model transformation experiments, by implementing the following experiment content, master OpenGL three-dim
111
- 基于opengl和VC的简单的三维旋转结构,包括四面体和立方体的旋转,可以学习透视投影的基本方法-opengl VC
RayTracing
- 基于平行投影和透视投影的光线跟踪算法,该算法又有DRR,SSD,MIP三种计算方法。所有代码均为原创。-Based on parallel projection and perspective projection ray tracing algorithm, which have DRR, SSD, MIP three calculation methods. All codes are original.
HW1_3
- 初步实现透视投影和正交投影,观察两者结果的不同-Different initial implementation perspective projection and orthogonal projection, both the result of observation
per
- 三维透视投影,包括一点透视,两点透视和三点透视-Three-dimensional perspective projection, including one point perspective, two three-point perspective and the perspective
Graphics3
- 绘制了一个旋转的彩色立方体,采用了透视投影的方式绘制-It draws a rotating color cube, using a perspective projection draws
toushibianhuan
- 透视投影(Perspective Projection)是为了获得接近真实三维物体的视觉效果而在二维的纸或者画布平面上绘图或者渲染的一种方法,也称为透视图[1] -Perspective Projection
InversePerspectiveMapping
- 对输入的图像帧感兴趣区域进行逆透视投影变换,得到俯视图。-The input of the image frame of interest in the area of the inverse perspective projection transform, get a top view. InversePerspectiveMapping
kqyboard
- 正方体透视投影变换,可通过鼠标及键盘实现动画效果,-Cube perspective projection transformation can be achieved through the mouse and keyboard animation effects,
Tzreedimensionaltwo
- 三维物体的透视投影变换实现一点二点三点透视 不错的-Three-dimensional objects of perspective projection transformation to achieve one point two three-point perspective
案例13-直线段中点分割算法
- 计算机图形学里的投影透视算法,所用软件是C++(Projection perspective algorithm in computer graphics)