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采用vc2010环境,用opengl编写,应用碰撞检测算法,模拟简单粒子系统。-Using vc2010 environment, written with opengl, collision detection algorithm applied to simulate simple particle system.
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采用opengl实现的一个简单碰撞检测引擎 -Opengl achieved using a simple collision detection engine
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在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
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用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
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在VC平台上,用opengl绘图,实现两个球体的碰撞检测,并且实现交互设备PHANTOM接口-In the VC platform, using opengl graphics, collision detection to achieve the two spheres, and the PHANTOM device to achieve interactive interfaces. . .
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使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现碰撞检测的效果。
-Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL collision detection results.
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This simple demo shows off some basic concepts when building a simple tank game.Collision detection,particle system(explode effect).
You will learn in this demo how to code a game using opengl in your own way.-This is simple demo shows off some bas
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