资源列表
fadeController
- fade in and fade out of ui controller in iphone os
iswalking
- MATLAB m文件,以放置在身上或拿在手上的iphone的加速度信号为输入,输出用户行走的对应时间段-Matlab m file, use the signal of iphone s acceleration magnitude in a period as input, and output the corresponding time periods which user is walking or not.
zixianguan_test
- 各种随机信号的自相关函数和功率谱密度函数、画图-Autocorrelation function and power spectral density function of a variety of random signals, drawing
voice.c
- 设置录音格式,录音质量,通道数,录音采样率等内容-Set the recording format, audio quality, channels, audio sample rate, etc.
UIDeviceHelper.m
- 获取ios设备的内存大小,获取ios设备的内存大小-Get memory size of iOS device,Get memory size of iOS device
Cocos2d
- Cocos2d开发---NSTimer定时器的用法 cocos2d开发中如何使用NSTimer定时器. NSTimer是Cocoa中常用的定时器类,简单介绍下NSTimer的用法如下: todo是我们自定义方法。创建timer,每隔1秒执行一次todo方法,如果只要执行一次的话,把repeats:NO-Cocos2d development--- NSTimer cocos2d development of the use of timers how to use NSTimer
22
- 如何用cocos2d-x来开发简单的Uphone游戏:(三) 射击子弹 & 碰撞检测 Posted on 2010-10-11 17:45 Walzer 阅读(297) 评论(0) 编辑 收藏 所属分类: cocos2d 五、射击子弹 首先,我们先让这游戏里唯一的图层可以支持触摸。添加下面一行到init方法: -How cocos2d-x Uphone to develop a simple game: (c) firing bullets &
aosiso
- aosiso.m file written in matlap can help who is developing optical character recognition i fiound this is usefu-aosiso.m file written in matlap can help who is developing optical character recognition i fiound this is usefull
IPHONE4
- Simple app that communicates with the iPhone/iPod/iPad serial port for debugging/hobbyst purpose.
de_OFDM
- OFDM仿真C++代码,相互学习,相互帮助-OFDM simulation C++ code, learn each other and help each other
array
- 输入两个数,第一个数决定一个nXn矩阵,第二个数决定从1开始赋值的上限-Enter two numbers, the first number determines a nXn matrix, the second number determines the upper limit of the assignment from a start
IphoneMenuEffect.js
- Iphone Menu Effect in Unity 3D