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文件名称:VisageV32

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Visage is a human computer interface that aims to replace the traditional mouse with the face. Using a webcam and Visage the movement of the face becomes the movement of the mouse pointer.-Visage is a human computer interface that a ims to replace the traditional mouse with the fa ce. Using a webcam Visage and the movement of the face becomes the movement of the mouse pointer.
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下载文件列表

Visage_V3_2/
Visage_V3_2/bak/
Visage_V3_2/bak/visage_v3_2/
Visage_V3_2/bak/visage_v3_2/Application.java~1~
Visage_V3_2/bak/visage_v3_2/Application.java~2~
Visage_V3_2/bak/visage_v3_2/Application.java~3~
Visage_V3_2/bak/visage_v3_2/ConnectedComponents.java~1~
Visage_V3_2/bak/visage_v3_2/ConnectedComponents.java~2~
Visage_V3_2/bak/visage_v3_2/DevicesFinder.java~1~
Visage_V3_2/bak/visage_v3_2/DevicesFinder.java~2~
Visage_V3_2/bak/visage_v3_2/FaceDetector.java~1~
Visage_V3_2/bak/visage_v3_2/FaceDetector.java~2~
Visage_V3_2/bak/visage_v3_2/FaceTracker.java~1~
Visage_V3_2/bak/visage_v3_2/FaceTracker.java~2~
Visage_V3_2/bak/visage_v3_2/FaceTracker.java~3~
Visage_V3_2/bak/visage_v3_2/Frame.java~1~
Visage_V3_2/bak/visage_v3_2/Frame.java~2~
Visage_V3_2/bak/visage_v3_2/Frame.java~3~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~1~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~2~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~3~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~4~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~5~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~6~
Visage_V3_2/bak/visage_v3_2/Frame_AboutBox.java~7~
Visage_V3_2/bak/visage_v3_2/HorizontalFlip.java~1~
Visage_V3_2/bak/visage_v3_2/HorizontalFlip.java~2~
Visage_V3_2/bak/visage_v3_2/ImageProcessing.java~1~
Visage_V3_2/bak/visage_v3_2/ImageProcessing.java~2~
Visage_V3_2/bak/visage_v3_2/Preview.java~1~
Visage_V3_2/bak/visage_v3_2/Preview.java~2~
Visage_V3_2/bak/visage_v3_2/ProcessEffect.java~1~
Visage_V3_2/bak/visage_v3_2/ProcessEffect.java~2~
Visage_V3_2/bak/visage_v3_2/ProcessEffectLauncher.java~1~
Visage_V3_2/bak/visage_v3_2/ProcessEffectLauncher.java~2~
Visage_V3_2/bak/visage_v3_2/SpinnerListener.java~1~
Visage_V3_2/bak/visage_v3_2/SpinnerListener.java~2~
Visage_V3_2/bak/visage_v3_2/SSRFilter.java~1~
Visage_V3_2/bak/visage_v3_2/SSRFilter.java~2~
Visage_V3_2/bak/visage_v3_2/WaitFrame.java~1~
Visage_V3_2/bak/visage_v3_2/WaitFrame.java~2~
Visage_V3_2/bak/visage_v3_2/WaitFrame.java~3~
Visage_V3_2/bak/visage_v3_2/WaitFrame.java~4~
Visage_V3_2/classes/
Visage_V3_2/classes/package cache/
Visage_V3_2/classes/package cache/svm.dep2
Visage_V3_2/classes/package cache/visage_v3_2.dep2
Visage_V3_2/classes/svm/
Visage_V3_2/classes/svm/Cache$1.class
Visage_V3_2/classes/svm/Cache$head_t.class
Visage_V3_2/classes/svm/Cache.class
Visage_V3_2/classes/svm/Kernel.class
Visage_V3_2/classes/svm/ONE_CLASS_Q.class
Visage_V3_2/classes/svm/QMatrix.class
Visage_V3_2/classes/svm/Solver$SolutionInfo.class
Visage_V3_2/classes/svm/Solver.class
Visage_V3_2/classes/svm/Solver_NU.class
Visage_V3_2/classes/svm/SVC_Q.class
Visage_V3_2/classes/svm/svm$decision_function.class
Visage_V3_2/classes/svm/svm.class
Visage_V3_2/classes/svm/svm_model.class
Visage_V3_2/classes/svm/svm_node.class
Visage_V3_2/classes/svm/svm_parameter.class
Visage_V3_2/classes/svm/svm_predict.class
Visage_V3_2/classes/svm/svm_problem.class
Visage_V3_2/classes/svm/SVR_Q.class
Visage_V3_2/classes/visage_v3_2/
Visage_V3_2/classes/visage_v3_2/about.png
Visage_V3_2/classes/visage_v3_2/Application.class
Visage_V3_2/classes/visage_v3_2/ConnectedComponents.class
Visage_V3_2/classes/visage_v3_2/DevicesFinder.class
Visage_V3_2/classes/visage_v3_2/FaceDetector.class
Visage_V3_2/classes/visage_v3_2/FaceTracker.class
Visage_V3_2/classes/visage_v3_2/Frame.class
Visage_V3_2/classes/visage_v3_2/Frame_AboutBox.class
Visage_V3_2/classes/visage_v3_2/Frame_about_ActionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_detect_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawBl_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawBr_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawB_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawE_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawM_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawN_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_drawR_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_EnVis_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_exit_ActionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_refresh_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_stop_actionAdapter.class
Visage_V3_2/classes/visage_v3_2/Frame_this_windowFocusAdapter.class
Visage_V3_2/classes/visage_v3_2/HorizontalFlip.class
Visage_V3_2/classes/visage_v3_2/ImageProcessing.class
Visage_V3_2/classes/visage_v3_2/Preview.class
Visage_V3_2/classes/visage_v3_2/ProcessEffect.class
Visage_V3_2/classes/visage_v3_2/ProcessEffectLauncher.class
Visage_V3_2/classes/visage_v3_2/SpinnerListener.class
Visage_V3_2/classes/visage_v3_2/SSRFilter.class
Visage_V3_2/classes/visage_v3_2/WaitFrame.class
Visage_V3_2/doc/
Visage_V3_2/doc/visage_v3_2/
Visage_V3_2/doc/visage_v3_2/WaitFrame.html
Visage_V3_2/Model.txt
Visage_V3_2/src/
Visage_V3_2/src/svm/
Visage_V3_2/src/svm/svm.java
Visage_V3_2/src/svm/svm_model.java
Visage_V3_2/src/svm/svm_node.java
Visage_V3_2/src/svm/svm_parameter.java
Visage_V3_2/src/svm/svm_predict.java
Visage_V3_2/src/svm/svm_problem.java
Visage_V3_2/src/visage_v3_2/
Visage_V3_2/src/visage_v3_2/about.png
Visage_V3_2

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